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3D Anaglyph Mobile Gaming

Posted in Paul Coulton's Forum Nokia Blog | Category: Games

Having spent my summer monster hunting I have been neglecting my blogging duties so here is an interesting little project based on an idea that’s been festering in the back of my mind for a while. Not content with inflicting 3D glasses on you for anaglyph...

 

Big Game Huntr

Posted in Paul Coulton's Forum Nokia Blog | Category: Games

We had good news from the Flash Developer Challenge yesterday as our new location based game Big Game Huntr took the innovation prize out of 150 entries worldwide. I am particularly pleased to get the innovation prize as I believe the game represents a new generation...

 

The Phone’s Compass as a Game Controller

Posted in Andreas Jakl's Forum Nokia Blog | Category: Games

CarChallenge is controlled through the compass of the mobile phone. The Nokia 6210 Navigator is the first device from Nokia that features a magnetometer. It allows using the phone as a compass – very important for...

 

Accelerometers Redefine the Game Experience

Posted in Andreas Jakl's Forum Nokia Blog | Category: Games

Accelerometers fully integrated into the game design - turn your phone to change the gravity of the environment! Nearly nobody noticed the Nokia 5500 Sports , most likely the first phone equipped with an accelerometer that...

 

Mobile Exergaming

Posted in Paul Coulton's Forum Nokia Blog | Category: Games

As Arto has recently done some interesting blogs relating to bio-signal and pain monitoring and Nokia launching a phone Heart rate Monitor combo I thought its useful to discuss the extension of the work   Carlos and I have done using an Heart Rate Monitor...

 

Retro Mobile Gaming

Posted in Paul Coulton's Forum Nokia Blog | Category: Games

I came across my old Atari Lynx at home and having been at the Nokia Games Summit I was inspired to bring it in to work to see if I could get it going. The original power supply was knackered but I managed to cobble something together to get it to work. The photo below...

 

Postcard from the Nokia Games Summit

Posted in Paul Coulton's Forum Nokia Blog | Category: Games

I have just come back from the Nokia Games Summit in Rome as I was asked to demonstrate some of the Mobile Radicals innovations in mobile games ( Mirage Space , Mirage Money , Bombus , Boom!, 4 in a row ) and it was a memorable experience. Not because it coincided...

 

Gear Wager - Flash Lite Game nominated for IMGAwards

    Announced yesterday were the nominees for the 5th IMGAwards , and I am happy to say that my Flash Lite game - Gear Wager makes it amongst the top 5 in the Best Casual Game Category. Gear Wager is a fun casual...

 

Motion Controlled 3D Multi-player Space Game

Posted in Paul Coulton's Forum Nokia Blog | Category: Games

Having created a lot of interest in the community with our first motion controlled 3D game Mirage Money ,   Fadi and I are now unveiling   its cooler big brother Mirage Space. It uses the same S60 Mirage-X API to create a motion controlled 3D space battle...

 

Accelerinvaders update

Posted in Luis Valente's Forum Nokia Blog | Category: Games

I have released a minor update to Accelerinvaders, at Mosh .  Here is what's changed: The game now uses the official Sensor API, which means that it is not required to install/use the RD Accelerometer Plug-in anymore. Minor sensor tweaks. ...

 

Euro 2008? -> Table Soccer on your phone!

Posted in Andreas Jakl's Forum Nokia Blog | Category: Games

pyWuzzler - accelerometer-controlled table soccer on your phone. Austria is currently one of the host countries of the Euro 2008 , the UEFA European Football Championship. Naturally, soccer is one of the biggest...

 

3D Game Widget!

Posted in Paul Coulton's Forum Nokia Blog | Category: Games

Not content with how far he had already pushed the WidSets platform my PhD student Will Bamford has implemented a 3D version of our first Widget Bombus ( 267324 downloads). Here is a video showing the game in action.   ...

 

N-Gage - first impressions

Posted in Mark Wilcox's Forum Nokia Blog | Category: Games

For anyone interested in seeing just how far their favourite platform can be pushed, games are the place to look. In case you've missed it Nokia's N-Gage service has been on a limited release for a little while now.  It's limited in terms of supported devices...

 

WidSets the new multiplayer casual games platform

Posted in Paul Coulton's Forum Nokia Blog | Category: Games

I recently encouraged a couple of our MSc students (Klen Copic Pucihar and Leon Laxman) to enter the Forum Nokia sponsored WidSets competition on Betavine . I suggested it would be interesting to have a go with the new 'channels' functionality (this is a very early...

 

Motion Controlled 3-D Game now available MOSH

Posted in Paul Coulton's Forum Nokia Blog | Category: Games

Having been inundated with requests for the Motion Controlled 3-D game Mirage Money from my last blog , Fadi and I have now made the game available absolutely  free on MOSH . However, we would very much appreciate feedback from users on their experience both on...

 

N-Gage and Mobile GDC

Posted in Paul Coulton's Forum Nokia Blog | Category: Games

This week I have been at my favourite event of the year the Game Developers Conference and I must say after a fairly subdued event in the previous year for mobile games this year has been much more up beat. Whilst I felt a lot of people were indicating a need for change...

 

Videogames and education

A couple of months ago I was invited to participate in the "OECD expert meeting on videogames and education" It took place in Santiago, Chile from 29 to 30 October 2007. It was collaboration between OECD and the Chilean ministry of education. ...

 

First Mobile Game 2.0

Posted in Paul Coulton's Forum Nokia Blog | Category: Games

In a previous blog I talked about the presentation Will and I are going to do at this year’s Game Developers Conference ( GDC08 ) around the paradigms of Web 2.0 as applied to mobile games using widgets. In that Blog I talked about a new game which built upon our...

 

ANINA FASHION TRIVIA MOBILE GAME!

Posted in anina net's Forum Nokia Blog | Category: Games

  ANINA CHALLENGES ALL GEEKS TO TEST THEIR FASHION EXPERTICE! ACCEPT THE CHALLENGE AND DOWNLOAD HERE! Anina, of Anina.net, model and founder of the 360Fashion Network, launches the ANINA FASHION TRIVIA mobile game together with MobileRated.com!...

 

Hey Ma, look! No buttons! - A new Accelerinvaders version

Posted in Luis Valente's Forum Nokia Blog | Category: Games

Hello people,  Today a new version of Accelerinvaders is out (0.4).  What is changed: Auto-fire. Smoother ship movements. If you tilt more, the ship will move faster. Now you can make the ship "jump" by tilting the phone upwards/downwards. Useful...

 

Accelerinvaders - I'm impressed, and news :)

Posted in Luis Valente's Forum Nokia Blog | Category: Games

Hello people, I'm really impressed with the numbers of Accelerinvaders so far. I did not expect it. It's been less than a week since I had released the first version of the game, and here are some stats (at the moment I visit the page): More than 2800 visits to the...

 

Accelerinvaders video

Posted in Luis Valente's Forum Nokia Blog | Category: Games

Hello people,  It seems someone has made a video of Accelerinvaders in action on a N95_8GB! Here it is: http://www.youtube.com/watch?v=DlthLrZ7T7A     edit: a newer video:  

 

Tow addictive and fun action-puzzle games: Jewelrumble...

Posted in Li Yongfei's Forum Nokia Blog | Category: Games

Hi, Antony, Anina, and all my Friends, In a half year,I have no time to here, I miss you, today I post my blog, I will Introduce tow fun action-puzzle games for S60 3rd: 1. Marble Manic is a superb marble shooting arcade with 4 game modes, special items, fun bonus rounds...

 

An "accelerated" game for the N95 :-)

Posted in Luis Valente's Forum Nokia Blog | Category: Games

Hello! I took a simple Space Invaders clone I wrote, and changed it to use the N95 accelerometer. Here it is: http://mosh.nokia.com/collection/3746EC195CEE725DE040050AEE041508 Also, this game uses OpenGL ES for graphics (although it is not 3D), and the vibration API. The...

 

Wii Controller + S60 Phone = Motorcycle Game!

Posted in Andreas Jakl's Forum Nokia Blog | Category: Games

Controlling a game on a mobile phone is often a bigger challenge than the game itself — with tiny buttons that are close together, playing a game can be cumbersome and inaccurate. Therefore, designers always have to adapt the games to the keyboard of mobile phones, which...

 
 
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