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Aleksandr Trufanov's Forum Nokia Blog

Bridge between C/C++ and ActionScript 3.0

truf | 23 November, 2008 19:47

Today I find out very interesting project: Adobe Alchemy - "A research project that allows users to compile C and C++ code into ActionScript libraries (AVM2).". It's in a preview state. Published on 17 Nov. There are some quotes from Adobe webpage:

"With Alchemy, Web application developers can now reuse hundreds of millions of lines of existing open source C and C++ client or server-side code on the Flash Platform.  Alchemy brings the power of high performance C and C++ libraries to Web applications with minimal degradation on AVM2.  The C/C++ code is compiled to ActionScript 3.0 as a SWF or SWC that runs on Adobe Flash Player 10 or Adobe AIR 1.5.

Alchemy is primarily intended to be used with C/C++ libraries that have few operating system dependencies. Ideally suited for computation-intensive use cases, such as audio/video transcoding, data manipulation, XML parsing, cryptographic functions or physics simulation, performance can be considerably faster than ActionScript 3.0 and anywhere from 2-10x slower than native C/C++ code. Alchemy is not intended for general development of SWF applications using C/C++.

With Alchemy, it is easy bridge between C/C++ and ActionScript 3.0 to expand the capabilities of applications on the Flash Platform, while ensuring that the generated SWCs and SWFs cannot bypass existing Flash Player security protections."

You can find out more here.

There are video: "Branden Hall, CTO of Automata Studios, discuss his experience working on the Ogg Vorbis porting project using Alchemy", Alchemy toolkit preview, Getting Started instructions and sample libraries. Adobe looking for feedback.
 
 

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