As an Assistant Professor, I'm teaching Symbian OS at the University of Applied Sciences in Hagenberg, Austria. My company "Mopius" is developing mobile software with a special focus on Symbian OS.
mopius | 18 April, 2007 22:48
Currently, I’m trying to release the S60 v3-port of the location based freeware game called “The Journey”. It uses the cell ids of the mobile phone network to determine the relative movement of the player, and connects this real-world information to the virtual gaming world of a small detective story.
New title screen of "The Journey" - now based on pure vector graphis.
Back in the days when the game was initially released, retrieving the cell id had been an undocumented feature. Meanwhile, the situation has changed and it’s possible to get the id through an official API. Unfortunately, accessing it requires Symbian Signed. So I decided to go through the Freeware Symbian Signed process.
Well, this was two months ago. If you go to the game website, you’ll see the game is still not released. This is not because the game has failed the tests. The reason is that I’m still waiting for the results.
I contacted the Symbian Signed-team twice. They told me that they can’t do much as the whole process is in the hands of Cellmania. So I decided to contact Cellmania, but never got a response…
Improvements
I think that it’s great that there is an opportunity to get freeware applications signed for free. However, in my opinion there are a number of things that have to be improved (well, in case this has not already happened lately):
Developing mobile applications can be fun – as some of you might remember, I recently released HourPower, which was developed in just one day and was released the next, as it didn’t require Symbian Signed. Up to now, it has already been downloaded more than 1000 times, with many positive comments and not a single complaint. As I said, it's fun.
"The Journey" lets you walk around in your real surroundings.
For “The Journey”, the story is different. In total, I spent a week working on Symbian Signed (eating up the limited free time). While this isn’t very motivating, the fun is now really gone when I already have to wait more than two months to be finally be able to release the otherwise 110% finished application. I don’t think the quality improved so much that all this is justified.
Please don’t understand this article as a criticism to Symbian Signed in general or the team working on it at Symbian. They’re doing a great job and are quick and helpful with their responses. However, the good idea of the Freeware Symbian Signed process has to be taken further and improved in many areas.
mopius | 19/04/2007, 00:04
Thanks for the link! It's great - well, not great, but interesting - to know that others have the same problems with Symbian Signed. The suggestions you made are very thoughtful and true and would certainly make everything a lot easier!ptrmn | 20/04/2007, 14:03
coultonp | 19/04/2007, 10:53
Andreasmopius | 23/04/2007, 01:11
Great to hear that you're looking forward to the re-release of the game! While the game will still be a proof-of-concept project instead of a real game, it will look a lot better with the new graphics.
Thinking about what mobile phones can do except messaging and voice calls is one of my main interests. At the department of Mobile Computing at the University of Applied Sciences in Hagenberg (Austria), I can work on those ideas every day by collaborating with students, researching and - well - thinking.
Re: Freeware Symbian Signed: 2 Months+?
antonypr | 18/04/2007, 23:39
One more thing, if you want, you can distribute your game unsigned. Then ask your users to sign it themselves. It is a bit of work for the end users, but it's better than waiting for Symbian Signed and you have nothing.
There have been some freeware developers do it this way, including myself. You can check it out at http://mobile.antonypranata.com/2007/03/18/why-do-we-need-symbian-signed/.