You Are Here:

Community: Blogs

Who am I?

mopius

Thinking about what mobile phones can do except messaging and voice calls is one of my main interests. At the department of Mobile Computing at the University of Applied Sciences in Hagenberg (Austria), I can work on those ideas every day by collaborating with students, researching and - well - thinking.

 

Calendar

« March 2009 »
Mo Tu We Th Fr Sa Su
            1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30 31          
 

Andreas Jakl's Forum Nokia Blog

Accelerometers Redefine the Game Experience

mopius | 19 March, 2009 19:25

SlidersEdge
Accelerometers fully integrated into the game design - turn your phone to change the gravity of the environment!
Nearly nobody noticed the Nokia 5500 Sports, most likely the first phone equipped with an accelerometer that was accessible for 3rd party developers. gBoarder (application for recording snowboarding statistics like the number of crashes or jumps) and CarMeter (measures g forces when driving a car) were one of the few applications that made use of it - already released in February 2007.

When Nokia finally released the R&D API for the N95, the boom began and many acceleration sensor-based applications appeared. Many of them are useful (pyPozentica), others are just for fun (Light Sabre). And of course, there are some entertaining games as well (Groove Labyrinth, pyWuzzler).

Especially with the iPhone lacking any keyboard, many game concepts simply were not really possible – as an effect, the accelerometer got to be an accepted control method for commercial games. Racing games are a good example, where the tilt of the phone simulates a steering wheel. Much like in ShakerRacer, which uses the same concept for controlling a real car.

However, most of the games just use the acceleration sensor as an input method that fits to the game (up to some degree). Only very few games completely base the whole game concept on the use of the accelerometer. One of those few games has been developed by the Mobile Computing students David Berger and Stefan Poremba from the Hagenberg University o.a.S.

SlideEscape / SlidersEdge

On the first sight, the game SlideEscape / SlidersEdge could be seen as a normal jump & run. The fact that the left/right-movement of the character can be controlled by tilting the phone and jumping by quickly pulling the phone towards you is nice, but not something new either.

The innovation comes from the fact that turning the phone changes the gravity of the virtual game world. An example: the character is standing in front of an uncrossable abyss. How to get over it? Turn your phone upside down to walk on the ceiling and safely pass the depths!

Through this mechanism, the acceleration sensor not only influences the movement, but is directly integrated in the whole game experience as well as the level design. It’s not just an add-on that could be easily replaced by a key control mechanism (like in a racing game), but an essential part of the game.

The video on YouTube demonstrates how this works in real life:

The project is available as a free download from David’s official homepage, as well as from the project page at symbianresources.com.

Please note that the game is a prototype and therefore not really bug-free. The main game is a Java ME application. As it still isn’t possible to access accelerometer data from Java ME on Nokia phones, a native S60 application is provided as well, which runs in the background and provides acceleration data to the game via an internal socket (does not lead to data charges, even though the Java ME game warns you upon start-up).

 
 

Rate This

 
 
Bookmark this page: DeliciousDiggFacebookGoogleYahooStumbleUponRedditDiigoTechnocratiTwitter  Share this page Share this page Print this Page Print this page Invite a friend Invite a friend
京ICP备05048969号    Email Newsletters Press Terms & Conditions Privacy Policy Sitemap Contact Us © 2009 Nokia 
RDF Facets: qdcZdescriptionQSxItE20allE20startedE20innocentlyE20enoughE2eE20TheE20notebookE20didnE27tE20fitE20inE20myE20pocketE2cE20andE20myE20N93E20wasE20alreadyE20thereE2eE20ItE92sE20beenE20aE20greatE20coupleE20ofE20weeksE2cE20butE20IE92mE20gladE20toE20beE20backE2eE20NareshE20E2cE20ToteE20andE20E52onE20haveE20alreadyE20commentedE20onE20theE20ChampionE20E44ayE2eE20IE20echoE20theirE20thoughtsE20thatE20itE20isE20wonderfulE20toE20meetE20inE203E44E2dlandE20thoseE20peopleE20whoE20IE20workE20withE20andE20workE20forE2cE20butE20rarelyE20actuallyE20seeE2eE20Ea0E20AfterE2eE2eE2eE20E45ventE2cE20GeneralE20IE92veE20beenE20workingE20onE20myE20ToE44oE20listE20thisE20weekE2eE20WellE2cE20workingE20mightE20beE20aE20stretchE2eE20ItE92sE20beeE2eE2eE2eX qdcZidentifierQSxhttpE3aE2fE2fblogsE2eforumE2enokiaE2ecomE2fblogE2ftastyE2dmultimediaE2djournalsE2dforumE2dnokiaE2dblogE2fgeneralX qdcZpublisherQUxhttpE3aE2fE2fswE2enokiaE2ecomE2fidE2fc764fd1cE2d8b06E2d499aE2d9a6aE2d17c3903d5a65E2fforumE5fnokiaE5fcrawlerE5fagentX qdcZtitleQSxTastyE20MultimediaE20JournalE27sE20ForumE20NokiaE20BlogE20E7cE20GeneralX qdcZtypeQUqfnZE45E78cludedFromGeneralE4cistingsQ qdcZtypeQUqfntypeZBlogContentQ qdcZtypeQUqfntypeZCommunityContentQ qdcZtypeQUqfntypeZE52esourceQ qdcZtypeQUqfntypeZWebpageQ qdcZtypeQUqmarsZManagedE52esourceQ qdcZtypeQUqwebZInformationE52esourceQ qdcZtypeQUqwebZPageQ qdcZtypeQUqwebZE52esourceQ qdcZtypeQUqrdfsZE52esourceQ qrssZdescriptionQSxItE20allE20startedE20innocentlyE20enoughE2eE20TheE20notebookE20didnE27tE20fitE20inE20myE20pocketE2cE20andE20myE20N93E20wasE20alreadyE20thereE2eE20ItE92sE20beenE20aE20greatE20coupleE20ofE20weeksE2cE20butE20IE92mE20gladE20toE20beE20backE2eE20NareshE20E2cE20ToteE20andE20E52onE20haveE20alreadyE20commentedE20onE20theE20ChampionE20E44ayE2eE20IE20echoE20theirE20thoughtsE20thatE20itE20isE20wonderfulE20toE20meetE20inE203E44E2dlandE20thoseE20peopleE20whoE20IE20workE20withE20andE20workE20forE2cE20butE20rarelyE20actuallyE20seeE2eE20Ea0E20AfterE2eE2eE2eE20E45ventE2cE20GeneralE20IE92veE20beenE20workingE20onE20myE20ToE44oE20listE20thisE20weekE2eE20WellE2cE20workingE20mightE20beE20aE20stretchE2eE20ItE92sE20beeE2eE2eE2eX qfnZdistributionQUxhttpE3aE2fE2fblogsE2eforumE2enokiaE2ecomE2fX qfnZtypeQUqfntypeZBlogContentQ qfnZtypeQUqfntypeZCommunityContentQ qfnZtypeQUqfntypeZE52esourceQ qfnZtypeQUqfntypeZWebpageQ qfnZupdatedQDx2008E2d10E2d03X qmarsZdescriptionQSxItE20allE20startedE20innocentlyE20enoughE2eE20TheE20notebookE20didnE27tE20fitE20inE20myE20pocketE2cE20andE20myE20N93E20wasE20alreadyE20thereE2eE20ItE92sE20beenE20aE20greatE20coupleE20ofE20weeksE2cE20butE20IE92mE20gladE20toE20beE20backE2eE20NareshE20E2cE20ToteE20andE20E52onE20haveE20alreadyE20commentedE20onE20theE20ChampionE20E44ayE2eE20IE20echoE20theirE20thoughtsE20thatE20itE20isE20wonderfulE20toE20meetE20inE203E44E2dlandE20thoseE20peopleE20whoE20IE20workE20withE20andE20workE20forE2cE20butE20rarelyE20actuallyE20seeE2eE20Ea0E20AfterE2eE2eE2eE20E45ventE2cE20GeneralE20IE92veE20beenE20workingE20onE20myE20ToE44oE20listE20thisE20weekE2eE20WellE2cE20workingE20mightE20beE20aE20stretchE2eE20ItE92sE20beeE2eE2eE2eX qmarsZlanguageQUxhttpE3aE2fE2fswE2enokiaE2ecomE2flanguageE2d1E2fenX qrdfZtypeQUqfnZE45E78cludedFromGeneralE4cistingsQ qrdfZtypeQUqfntypeZBlogContentQ qrdfZtypeQUqfntypeZCommunityContentQ qrdfZtypeQUqfntypeZE52esourceQ qrdfZtypeQUqfntypeZWebpageQ qrdfZtypeQUqmarsZManagedE52esourceQ qrdfZtypeQUqwebZInformationE52esourceQ qrdfZtypeQUqwebZPageQ qrdfZtypeQUqwebZE52esourceQ qrdfZtypeQUqrdfsZE52esourceQ