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Mobile Monday in Rio

lpvalente | 05 November, 2009 22:02

Hello people!

The Mobile Monday event is going to take off in Rio next Monday (November 9th). This will the debut of Mobile Monday here in Rio. The event theme is "Mobile Innovations". The confirmed speakers are:

  • Luis Valente (yeah, it's me Smile), I'll speak about what I've been doing with Forum Nokia and I'll present some of my mobile projects.
  • Vagner Diniz, manager of the W3C office in Brazil, who will speak about the W3C role in mobile web innovation.

 If you happen to be in Rio next Monday, and would like to attend, please visit the event web site.

See you there!

 

 

Update on the SBGames 2009

lpvalente | 28 June, 2009 16:06

The SBGames 2009 (see this post for more info) has now a extended date for paper submission. The new date is:

  • July 24th, for full papers
  • July 24th, for posters
More info about the event at the official web site.

SBGames 2009 at PUC-Rio (Brazil)

lpvalente | 18 June, 2009 10:45

Call for Papers:  SBGames 2009 - Computing Track

VIII Brazilian Symposium on Games and Digital Entertainment

http://www.puc-rio.br/sbgames09


About the Symposium

SBGamesis the main event on game research and development in Latin America.Promoted by the Brazilian Computer Society (SBC) with the support ofthe Brazilian Electronic Game Development Companies Association(ABRAGAMES), the symposium brings together students, professors,artists, designers and professionals from several universities,research centers and the game industry.

This is the eighthedition of SBGames and the symposium is composed by 4 main tracks:Computing, Art & Design (A&D), Culture and Industry. TheComputing, A&D and Culture tracks present full papers, posters andtutorials whereas the Industry track offers panels and seminars.Besides that, the event features the Independent Game Festival, ArtExhibitions and invited keynote presentations. Aiming at increasing theinternational insertion of SBGames, the Computing Track full papersshould be written in English and will be evaluated by an internationalprogram committee.

In 2009, the symposium will be held in thebeautiful city of Rio de Janeiro, from October 8th to 10th, co-locatedwith SIBGRAPI 2009. The event will be organized by the PontificalCatholic University of Rio de Janeiro (PUC-Rio). This year, the themeof the conference is “Thinking about Convergence”, reflecting theimportance of bringing together all the areas that contribute in theprocess of game research and development.

Papers for the Computing Track

Youare invited to submit your work to the Computing Track of SBGames 2009.The computing track will feature both full papers and technical posters(short papers):

  • Full Papers must report mature work in the area of games and digital entertainment (a list of topics of interested is shown below). They should be written in ENGLISH and do not exceed 10 pages.
  • Technical Posters (Short papers) are suitable for short reports on game research and development and works which are not mature enough for a complete publication. They may be written in Portuguese or English and are limited to 4 pages.

All contributions must beoriginal, unpublished work. Any work that has previously been publishedor is been simultaneously submitted in similar form to any otherconference or journal will be rejected. Accepted papers will bepublished in the Conference Proceedings, and at least one author mustbe registered, attend and present the work at the symposium.

Submissions will be made electronically through the JEMS System.
https://submissoes.sbc.org.br/home.cgi?c=973

Paperswill be subjected to a double blind review system, thus authors mustavoid including information that allow their identification (names,affiliations, explicit self-references, project names, etc). Detailedinstructions including paper formatting are available at the conferenceweb site. (http://www.puc-rio.br/sbgames09)

Theauthors of the best papers will be invited by the editors of the ACMCIE to submit an extended version of their papers to be published inthe ACM Computers in Entertainment (To be confirmed).

Topics of interest include, but are not restricted to:
  • Accessibility
  • Affective computing
  • Architectures, engines, and design patterns
  • Artificial Intelligence
  • Augmented Reality
  • Camera techniques
  • Computer Animation
  • Computer Graphics
  • Console programming
  • Convergence of areas in game development
  • Crowd Simulation
  • Dedicated hardware
  • Development process and tools
  • Emotional agents
  • Facial expressions
  • Game audio techniques
  • Games in Education
  • Human-computer interfaces
  • Interactive and 3D sound
  • Interactive digital TV
  • Massive Multiplayer Games
  • Mobile computing
  • Models and Infrastructure for networked games
  • Parallel Processing CPU-GPU
  • Pervasive and crossmedia games
  • Physical modeling
  • Procedural modeling
  • Programming languages and techniques
  • Realistic physics
  • Sensors and interface hardware
  • Serious games systems
  • Storytelling
  • Virtual reality

(Topicsaddressing game design (including specific-style games, graphics andsound), as well as digital art, should be submitted to Arts &Design track. Papers related to Cultural and Social aspects of digitalgames should be submitted to the Culture track).

 

Important Dates

Submission Deadline: June 30, 2009
Notification of Acceptance: August 10, 2009
Camera-ready: August 31, 2009
Symposium: October 8-10, 2009 


Organization

Conference Chairs

  • Bruno Feijó  (PUC – Rio) –  bfeijo <at> inf.puc-rio.br
  • Maria das Graças Chagas (PUC – Rio) –  chagas <at> puc-rio.br

Computing Track Program Committee Chairs

  • Chair: Luiz Chaimowicz (UFMG) –  chaimo <at> dcc.ufmg.br
  • Co-chair: Fernando Trinta (UNIFOR) – trinta <at> unifor.br
  • Local chair: Hugo Fuks (PUC - Rio) - hugo <at> inf.puc-rio.br

Technical Program Committee:

Adelailson Peixoto        Universidade Federal de Alagoas
Alexandre Sztajnberg      Universidade do Estado do Rio de Janeiro
André Campos              University of Utrecht
Bruno Feijó               PUC-Rio
Cesar Pozzer              Universidade Federal de Santa Maria
Christian Hofsetz         UNISINOS
Clauirton Siebra          Universidade Federal de Pernambuco
Danielle Rousy            CIn-UFPE
Edmond Prakash            Manchester Metropolitan University
Esteban Clua              Universidade Federal Fluminense
Fábio Cecin               UFRGS
Fernando Osório           USP - Universidade de São Paulo
Fernando Trinta           Universidade Federal de Pernambuco
Flávio Soares da Silva    Universidade de São Paulo
Geber Ramalho             Universidade Federal de Pernambuco
Hugo Fuks                 PUC-Rio
Hugo Pinto                Artificial Intelligence Engineers
Ido Iurgel                Universidade do Minho
Jacques Brancher          URI - Campus de Erechim
Jim TerKeurst             University of Teesside
João Comba                UFRGS
John Nordlinger           Microsoft Research
Jorge Barbosa             Unisinos
José Saito                Universidade Federal de São Carlos
Judith Kelner             UFPE
Lauro Kozovits            UERJ
Licínio Roque             Universidade de Coimbra
Luiz Chaimowicz           Universidade Federal de Minas Gerais
Luiz Gonzaga Jr.          UNISINOS
Manuel M. Oliveira Neto   UFRGS
Marcelo Walter            UFPE
Márcio Leal Dahia         UFPE
Maria Andréia Rodrigues   Universidade de Fortaleza
Martin Hanneghan          Liverpool John Moores University
Michael Youngblood        The University of North Carolina at Charlotte
Paulo Pagliosa            Universidade Federal de Mato Grosso do Sul
Paulo Rodacki Gomes       FURB - Universidade Regional de Blumenau
Renato Ferreira           UFMG
Romero Tori               Centro Universitário Senac / USP
Sérgio Scheer             Universidade Federal do Paraná
Sílvio Cazella            Unisinos
Soraia Musse              PUC-RS
Vincent Corruble          Université Paris VI
Waldemar Celes            Tecgraf / PUC-Rio
Wallace Santos Lages      Ilusis Interactive Graphics
Zenilton Patrocínio Jr    PUC-Minas

Mobile magic

lpvalente | 09 October, 2008 14:14

If you think you've already seen everything one can do with a N95, then enjoy this, hehe:

 

 

Thank you!

lpvalente | 29 September, 2008 15:34

Well, I've been re-selected as a FNC, and I'll be around here for the upcoming year Smile

I want to say a big thank you to all of you who have been supporting me. It's been important to me to be a FNC as I've been doing wonderful things while being part of the program, and meeting very nice people from around the world!

This is really amazing Laughing

Thanks! 

Forum Nokia Code Camp - Rio de Janeiro e São Paulo (Outubro 2008)

lpvalente | 20 September, 2008 11:45

To English Speakers: This is the announcement of the Forum Nokia Code Camp that will be held in Rio de Janeiro and São Paulo (Brazil), in October 2008.


 
Forum Nokia Code Camp

Rio de Janeiro, 22 de Outubro de 2008
&
São Paulo, 24 de Outubro de 2008
 
 
--------------------------------------------------------------------
 
 
Python para smartphones S60

Web Runtime Widgets para smartphones S60



Overview

O Forum Nokia Code Camp – Rio e São Paulo - é um evento gratuito para desenvolvedores de aplicações móveis, que oferece aos mesmos as últimas informações sobre o desenvolvimento de aplicações e conteúdo para os aparelhos Nokia.

O Code Camp incluirá um overview das plataformas de desenvolvimento Nokia, atualizações sobre novidades nos SDKs para Série 40 e S60, e workshops práticos de desenvolvimento, culminando com uma competição de programação que terá foco em plataformas-chave de desenvolvimento móvel.

Se você desenvolve para a Web ou em Python, encontrará informações importantes para utilizar as poderosas tecnologias e plataformas Nokia na criação de aplicações. Compareça e aprenda o que há de novo nas plataformas Nokia e como ampliar seus conhecimentos de aplicações móveis, além de se informar sobre oportunidades de negócio.

Agenda:

Overview do desenvolvimento para Nokia e suas opções de runtime, incluindo: Web Runtime Widgets, Java, Widsets, Flash Lite, Python, e Symbian/C++.
   
  • O que há de novo nos novos SDKs para Série 40 e S60.
  • Tutorial hands-on de desenvolvimento, feito por especialistas do Forum Nokia com foco em duas tecnologias:
  • Python para smartphones S60
  • Web Runtime Widgets para smartphones S60
  • Competição de desenvolvimento, com prêmios de aparelhos Nokia N96 e um ano de participação gratuita no programa Forum Nokia Launchpad.
  • Oportunidade de networking com representantes técnicos e de negócios da Nokia, além de outros desenvolvedores móveis.

Hotel InterContinental
Av. Prefeito Mendes de Morais, 222
Rio de Janeiro - RJ
CEP: 22610-095
(55) 21 3323 2200

Rio de Janeiro - Registro aqui >
 

Hotel Transamérica São Paulo
Av. das Nações Unidas, 18591
São Paulo - SP
CEP: 04795-901
(55)11 5693-4511

São Paulo - Registro aqui >
 
 

Palestras do INdT e Forum Nokia

lpvalente | 16 September, 2008 12:09

To English speakers: This is the announcement of the talks that precede the PyS60 course at PUC-Rio.

PUC-Rio, Mini-auditório F300, Prédio Frings
Quarta-feira, 17 de Setembro

O INdT (Instituto Nokia de Tecnologia), o Forum Nokia e o VisionLab/PUC-Rio (Departamento de Informática) estão organizando a Semana da Mobilidade na PUC-Rio, com um curso (gratuito) de Python para S60 e palestras. O blog oficial é http://semanadamobilidade.blogspot.com/.

As palestras da Semana da Mobilidade na PUC-Rio são (17/09):

15h Daniel Rocha, Expert em Tecnologia do Forum Nokia
"Introdução ao Forum Nokia"

16h30 Patrícia Montenegro, Designer de Software do INdT
"UI, Filha de Pais Separados - Os desafios da convivência entre designers e desenvolvedores"

Curso de Python para S60 na PUC-Rio

lpvalente | 12 September, 2008 11:19

To English speakers: This is the announcement of the PyS60 course at PUC-Rio that we (VisionLab/PUC-Rio, Dept. of Informatics), INdT (Nokia Institute of Technology, Brazil) and Forum Nokia are organizing.

The course goes from sept. 17th to sept. 19th, with additional lectures on sept. 17th.

 

O INdT (Instituto Nokia de Tecnologia), o Forum Nokia e o VisionLab/PUC-Rio (Departamento de Informática) estão organizando um curso (gratuito) de Python para S60, na PUC-Rio. Segue abaixo o anúncio do curso, cujo blog oficial de anúncios é http://semanadamobilidade.blogspot.com/.

 


É com prazer que anunciamos mais um evento da Semana da Mobilidade, promovida pelo Laboratório Open Bossa do Instituto Nokia de Tecnologia. Ao que tudo indica, desta vez teremos a presença do Fórum Nokia no nosso ciclo de palestras.

O curso de Python para Serie 60 acontecerá na PUC do Rio de Janeiro, de 17 a 19 de setembro, Sala 548L, no prédio Leme. As vagas são limitadas e o instrutor será o Osvaldo Santana, "militante" da comunidade Python Brasil e ex-funcionário do Instituto Nokia de Tecnologia.

Curso de Python para S60
PUC-Rio, Sala 548L, prédio LEME
De quarta à sexta (17 a 19 de setembro)
Das 18h às 22h

Palestras (17/09): http://blogs.forum.nokia.com/blog/luis-valentes-forum-nokia-blog/2008/09/16/palestras-do-indt-e-forum-nokia

Para se inscrever, enviar um email para silvia.valadares@openbossa.org com os seguintes dados:

Nome completo:
Curso:
Período atual:
Número da Matrícula:
Instituição de ensino:
Telefone:
Conhecimento prévio em linux ou Python?
Idade:
Blog (se tiver)
Comunidade das quais participa (se tiver):

Accelerinvaders update

lpvalente | 19 June, 2008 15:40

I have released a minor update to Accelerinvaders, at Mosh

Here is what's changed:

  • The game now uses the official Sensor API, which means that it is not required to install/use the RD Accelerometer Plug-in anymore.
  • Minor sensor tweaks.
  • Self-signed the game again with another certificate, because the previous one has expired. It should last for a long time now.

Known supported devices:

  • N82
  • N95
  • N95 8GB 

If you don't know the game, here is a video:

 Feedback is welcome Smile

Homebrew multi-touch system

lpvalente | 25 May, 2008 12:41

Here's an interesting thing: using the N95 to create a multi-touch system

Smile

Source: http://ssandler.wordpress.com/MTmini/ (with a "making-of"!) 

 

Another way to interact ...

lpvalente | 09 May, 2008 15:30

Some folks went really creative when it comes to interacting with the phone, and invented a way to use the phone without touching it Surprised

 Here is a demo video (I don't know which language they are speaking)

Source: Symbian-freak 

Hey Ma, look! No buttons! - A new Accelerinvaders version

lpvalente | 30 November, 2007 16:36

Hello people, 

Today a new version of Accelerinvaders is out (0.4). 

What is changed:

  • Auto-fire.
  • Smoother ship movements. If you tilt more, the ship will move faster.
  • Now you can make the ship "jump" by tilting the phone upwards/downwards. Useful for dodging bullets :)
  • A new guy in town, the red UFO.

Here is a preview video:

Yes, it's a 0-button game Smile

The game can be downloaded at MOSH: http://mosh.nokia.com/collection/3746EC195CEE725DE040050AEE041508

I hope you enjoy! 

Accelerinvaders - I'm impressed, and news :)

lpvalente | 24 November, 2007 23:00

Hello people,

I'm really impressed with the numbers of Accelerinvaders so far. I did not expect it. It's been less than a week since I had released the first version of the game, and here are some stats (at the moment I visit the page):

  • More than 2800 visits to the game page at MOSH
  • More than 1400 downloads
  • More than 12000 page views for the fan video at YouTube
  • More than 13000 hits for "accelerinvaders" at Google (!!?)

Anyway, it seems people really like Space Invaders, hehe. Let's see what the future holds for accelerometer-enabled games.

In the meanwhile, there's a new video at YouTube for the next version (v0.4) of Accelerinvaders, featuring smoother movements and a new move. Can you guess it ? Here is the video: http://www.youtube.com/watch?v=cD3KbHOy7gs

I hope you enjoy! 

 

Accelerinvaders video

lpvalente | 20 November, 2007 13:49

Hello people, 

It seems someone has made a video of Accelerinvaders in action on a N95_8GB! Here it is: http://www.youtube.com/watch?v=DlthLrZ7T7A 

Smile

 

edit: a newer video:

 

An "accelerated" game for the N95 :-)

lpvalente | 19 November, 2007 11:22

Hello!

I took a simple Space Invaders clone I wrote, and changed it to use the N95 accelerometer. Here it is:

http://mosh.nokia.com/collection/3746EC195CEE725DE040050AEE041508

Also, this game uses OpenGL ES for graphics (although it is not 3D), and the vibration API. The vibration feature should be enabled in the user profile, so it can work. 

The controls are:
shoot: big d-pad button
move ship: move phone: Smile

The game can be played in either portrait or landscape mode (although it does not support changing it dynamically yet). Anyway, I'll refine the movement with the accelerometer near in the future Smile

It's a first try, so your feedback is welcome. 

Have fun!

edit (December 1st): new version (v0.4) is out at MOSH.

edit (December 1st): new video (v0.4)

 
 

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