sellis | 26 March, 2008 20:35
KuneriLite – Innovative Flash Lite on S60
In
this interview we speak with Ugur Kaner, CEO of Kuneri about the
company, the products and what he sees on the horizon for mobile
development.
Please tell a little about your company?
We
are a talented team of designers, developers and strategists creating
great looking mobile applications for people, and helping other
companies to do the same. We primarily focus on Flash Lite and S60
technologies, highlighting user interface, interaction and innovation.
We are based in Oulu, Finland and also have operations in Helsinki.
What background do you have, previous software projects, success cases?
We
have been working behind the scenes for many years in mobile industry,
and decided to step forward in 2006. Since then we have been working on
our products and ideas. KuneriLite is our very first product and we are
confident that it will be a success; not only for us, but also for
everyone else. Our first project KISS60 is developed using KuneriLite
and are very happy about the interest. In parallel to our production
efforts; we have partnered with respected Finnish companies; working on
unique mobile applications and user interfaces for world's leading
brands.
What are the good and bad points about working in Finland’s “Silicon Valley”?
It's
a great place for mobile a company, where technology and innovation is
highly encouraged and supported. Its strategic location being close to
well known mobile technology companies enables mobile business, and
makes it possible to create new things.
We can't say there are
many bad points, but surely some things that could be better. It's not
very easy to find resources and business is mostly in south. But we see
those as challenges, they don't stop us keep on going. Cold and
darkness might be another unavoidable challenge, but we like to look
things from brighter side; it helps us to focus on our work.
What challenges did you face in developing the application?
Biggest
challenge we had was working on a new concept, with a new technology.
Things change very fast in business and not always as you expect. You
have to understand the market very well, foresee upcoming changes and
be little lucky. Every strategical move of bigger players had drastic
effects on our plans and implementation. But luckily we were flexible
enough to adapt and react to sudden market changes.
Technically,
creating a product fulfilling all S60 application quality requirements
needed intensive work. It also was not very simple to design an easy to
use interface and understandable process for developers who do not have
any Symbian development experience. Different platforms and
fragmentation also was an issue and we had to take some tough
decisions. But in the end, I am glad to say that we are very pleased
about the results and the end product.
In your view what are the main development opportunities offered by your technology.
We
created a very stable and easy to use platform for all mobile
application developers, especially working with Flash Lite. Our
technology simply makes S60 development faster, easier and cheaper.
This happens without any Symbian knowledge, with a Symbian-like
performance and noticeably better user experience. Therefore we believe
our technology allows developers to focus more on what they do, instead
of how they do; bringing a new approach to S60 application development
with Flash Lite. One of the great things about KuneriLite is that it's
completely invisible to end users. Nothing has to be pre-installed,
everything happens out-of-the-box without any extra requirements,
making business easier for everyone.
How are you bringing your product to market?
KuneriLite
is available to download, request or purchase directly from the web
site. It comes with a very easy to use project manager (Wizard), which
also can be used as a free SIS packager for any S60 projects. We
provide KuneriLite for free, hoping to encourage students and
enthusiasts to create free applications for S60, pushing the limits of
innovation. It's also commercially available for a funny price, which I
guess makes it clear that license sales is not our concern, but a
factor used to improve the platform. We also offer custom, tailor-made
solutions for enterprises that are creating global mobile products with
KuneriLite.
How have you addressed hardware issues in your application design (memory – power consumption)?
We
have been very sensitive on low memory and power consumption, as well
as security, extensibility and small footprint. I can say that
architecture is very well designed, considering different S60 phone
form factors and features. Platform is implemented using pure Symbian
C++ and has a plug-in system, which enables developers to use only the
features and resources they need.
Having been through this project- what lessons have been learned?
It's not easy, but don’t give up. Things get better and better, if you have a good idea and believe in what you do.
What do you see as being important for your company in 2008?
We
have been working hard to make KuneriLite a stable and easy to use
platform. There is an increasing set of plug-ins and features for
developers, and we work on new ones every day. 2008 is very important
for us to gain visibility and get support of S60 and Flash Lite
developer community. We see Forum Nokia as a great start and with
further efforts we aim to make KuneriLite a success story this year.

http://www.kuneri.net
sellis | 03 March, 2008 09:05

Realeyes3D – finalist of the 2007 Forum Nokia Developer Innovation event with motion tracking technology
Can you tell us a little about your company?
Realeyes3D is a privately owned company specialized in imaging technologies, applications and services for camera phones. Realeyes3D headquarters are in Paris, France and has offices in Tokyo, Hong Kong and San Francisco.
The company’s mission statement is to “take camera
phones beyond taking pictures” by enabling innovative camera-based
applications and services such as handwritten messaging, mobile
scanning and motion detection.
What background do you have, previous software projects, success cases?
Realeyes3D core competences cover three areas: Imaging (several innovation prizes since 2001 for our image processing technologies), Mobile terminals (We are development experts in all major platform environments: Symbian S60, BREW, Windows Mobile, Java and proprietary platforms) and Server technology (Qipit.com consumer service for mobile scanning was launched in September 2006).
Realeyes3D is the world leader in Mobile
Handwritten Messaging with its products Digitizer (enabling the
capture, processing and sending of handwritten notes, drawings,
doodles) and w-Postcard (picture decoration and personalization).
Since 2005 over 50 millions handsets have been shipped with Realeyes3D applications factory pre-installed.
Was there something in particular that sparked off the interest in camera based motion tracking technology?
The idea came from the explosion of content on the handset and more specifically dense and high resolution content (megapixel pictures, large size web sites, large maps, scanned documents, email attachments, etc.). On the other hand the physical size of the handset displays can’t grow much larger; today, a 3.2 Mpix camera phone image is often up to 40 times the size of a handset screen. Traditional navigation based on menus (Zoom In / Out) and keys became more and more tedious as content get larger. There had to be a solution to navigate inside this content easily and intuitively.
In parallel the motion
detection paradigm started to get momentum with the launch of the Wii
console from Nintendo and in other industries.
As for the
use of the camera to detect motion, the idea came from analysts’
prediction that while camera phone resolution will continue increasing,
hardware accelerometer solutions will remain confidential in volumes
for the next 3-4 years: there is plenty of room for a software based
solution if you can make use of the existing sensor - the camera
module.
What challenges did you face in developing theis technology?
Our target was to enable motion navigation without extra hardware cost. And being experts in imaging for camera phone, we naturally focused on the use of the camera preview to calculate the motion.
Some of the challenges we faced are related to the accessibility of the camera APIs on some platforms.
Other
challenges were related to the user experience and how we can make the
navigation paradigm intuitive and easy knowing that two main actions
are possible: Zooming in and out (2 way decision), and panning around
(in all directions).
Finally we had to solve the challenge of minimizing battery consumption while the camera is being used for navigation.
To
overcome these last two challenges, we implemented a two-key
navigation, while the user is pressing the key, the navigation mode is
activated (zooming or panning). When the user releases the key, the
camera is released; preserving the battery moreover the image
stabilizes and is no longer sensitive to ancillary movements.
And
lastly, we have developed mechanisms for memory management that not
only take advantage of the increasing memory available in recent
handsets, but also work perfectly on handsets with more limited amount
of memory.
.
What assistance did you get from Forum Nokia in helping overcome those hurdles?
Forum Nokia is the greatest source of developer information when it comes to software development in the mobile device space. And that, combined with the fact that the S60 platform is the best one in opening its features to third party developers, make the S60 platform the reference platform of choice for developing and maturing new technologies in the mobile imaging field.
In your view - what are the main development opportunities offered by your technology?Integrating
the Motionized® technology as a core feature of the platform enables
motion-based, innovative user interaction in many applications such as
web browsers, picture, map and document viewers, games, etc.
What were the main difficulties you faced in getting your concept to market?
The
challenge of introducing innovation and facing skepticism that is not
uncommon when a whole paradigm is changed. However, motion navigation
is getting more and more momentum today and our technology has been
recognized through industry awards.
What lessons have been learned from recent projects?
We confirmed our view that the handset user interface is going through a major revolution in 2007 and 2008.
What do you see as being important for your company in 2008?
Our
goal is to establish motion detection as a key solution for browsing
large content on handset and to make camera-based motion detection the
technology driving this change across the range of handsets, alongside
hardware motion detection that will be available on selected high end
devices.
The MobileMonday Expert Jury Award we received last year for Motionized® confirmed the tremendous potential of the technology.