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KuneriLite

sellis | 26 March, 2008 20:35

 

KuneriLite – Innovative Flash Lite on S60


In this interview we speak with Ugur Kaner, CEO of Kuneri about the company, the products and what he sees on the horizon for mobile development.

 

Please tell a little about your company?


We are a talented team of designers, developers and strategists creating great looking mobile applications for people, and helping other companies to do the same. We primarily focus on Flash Lite and S60 technologies, highlighting user interface, interaction and innovation. We are based in Oulu, Finland and also have operations in Helsinki.

What background do you have, previous software projects, success cases?

We have been working behind the scenes for many years in mobile industry, and decided to step forward in 2006. Since then we have been working on our products and ideas. KuneriLite is our very first product and we are confident that it will be a success; not only for us, but also for everyone else. Our first project KISS60 is developed using KuneriLite and are very happy about the interest. In parallel to our production efforts; we have partnered with respected Finnish companies; working on unique mobile applications and user interfaces for world's leading brands.

What are the good and bad points about working in Finland’s “Silicon Valley”?

It's a great place for mobile a company, where technology and innovation is highly encouraged and supported. Its strategic location being close to well known mobile technology companies enables mobile business, and makes it possible to create new things.

We can't say there are many bad points, but surely some things that could be better. It's not very easy to find resources and business is mostly in south. But we see those as challenges, they don't stop us keep on going. Cold and darkness might be another unavoidable challenge, but we like to look things from brighter side; it helps us to focus on our work.

What challenges did you face in developing the application?

Biggest challenge we had was working on a new concept, with a new technology. Things change very fast in business and not always as you expect. You have to understand the market very well, foresee upcoming changes and be little lucky. Every strategical move of bigger players had drastic effects on our plans and implementation. But luckily we were flexible enough to adapt and react to sudden market changes.

Technically, creating a product fulfilling all S60 application quality requirements needed intensive work. It also was not very simple to design an easy to use interface and understandable process for developers who do not have any Symbian development experience. Different platforms and fragmentation also was an issue and we had to take some tough decisions. But in the end, I am glad to say that we are very pleased about the results and the end product.

In your view what are the main development opportunities offered by your technology.

We created a very stable and easy to use platform for all mobile application developers, especially working with Flash Lite. Our technology simply makes S60 development faster, easier and cheaper. This happens without any Symbian knowledge, with a Symbian-like performance and noticeably better user experience. Therefore we believe our technology allows developers to focus more on what they do, instead of how they do; bringing a new approach to S60 application development with Flash Lite. One of the great things about KuneriLite is that it's completely invisible to end users. Nothing has to be pre-installed, everything happens out-of-the-box without any extra requirements, making business easier for everyone.

How are you bringing your product to market?

KuneriLite is available to download, request or purchase directly from the web site. It comes with a very easy to use project manager (Wizard), which also can be used as a free SIS packager for any S60 projects. We provide KuneriLite for free, hoping to encourage students and enthusiasts to create free applications for S60, pushing the limits of innovation. It's also commercially available for a funny price, which I guess makes it clear that license sales is not our concern, but a factor used to improve the platform. We also offer custom, tailor-made solutions for enterprises that are creating global mobile products with KuneriLite.

How have you addressed hardware issues in your application design (memory – power consumption)?

We have been very sensitive on low memory and power consumption, as well as security, extensibility and small footprint. I can say that architecture is very well designed, considering different S60 phone form factors and features. Platform is implemented using pure Symbian C++ and has a plug-in system, which enables developers to use only the features and resources they need.


Having been through this project- what lessons have been learned?

It's not easy, but don’t give up. Things get better and better, if you have a good idea and believe in what you do.

What do you see as being important for your company in 2008?


We have been working hard to make KuneriLite a stable and easy to use platform. There is an increasing set of plug-ins and features for developers, and we work on new ones every day. 2008 is very important for us to gain visibility and get support of S60 and Flash Lite developer community. We see Forum Nokia as a great start and with further efforts we aim to make KuneriLite a success story this year.


http://www.kuneri.net

Realeyes3D

sellis | 03 March, 2008 09:05

 

Realeyes3D – finalist of the 2007 Forum Nokia Developer Innovation event with motion tracking technology

 

Can you tell us a little about your company?

Realeyes3D is a privately owned company specialized in imaging technologies, applications and services for camera phones. Realeyes3D headquarters are in Paris, France and has offices in Tokyo, Hong Kong and San Francisco.


The company’s mission statement is to “take camera phones beyond taking pictures” by enabling innovative camera-based applications and services such as handwritten messaging, mobile scanning and motion detection.

 

What background do you have, previous software projects, success cases?

Realeyes3D core competences cover three areas: Imaging (several innovation prizes since 2001 for our image processing technologies), Mobile terminals (We are development experts in all major platform environments: Symbian S60, BREW, Windows Mobile, Java and proprietary platforms) and Server technology (Qipit.com consumer service for mobile scanning was launched in September 2006).


Realeyes3D is the world leader in Mobile Handwritten Messaging with its products Digitizer (enabling the capture, processing and sending of handwritten notes, drawings, doodles) and w-Postcard (picture decoration and personalization).
Since 2005 over 50 millions handsets have been shipped with Realeyes3D applications factory pre-installed.

 

Was there something in particular that sparked off the interest in camera based motion tracking technology?

The idea came from the explosion of content on the handset and more specifically dense and high resolution content (megapixel pictures, large size web sites, large maps, scanned documents, email attachments, etc.). On the other hand the physical size of the handset displays can’t grow much larger; today, a 3.2 Mpix camera phone image is often up to 40 times the size of a handset screen. Traditional navigation based on menus (Zoom In / Out) and keys became more and more tedious as content get larger. There had to be a solution to navigate inside this content easily and intuitively.


In parallel the motion detection paradigm started to get momentum with the launch of the Wii console from Nintendo and in other industries.


As for the use of the camera to detect motion, the idea came from analysts’ prediction that while camera phone resolution will continue increasing, hardware accelerometer solutions will remain confidential in volumes for the next 3-4 years: there is plenty of room for a software based solution if you can make use of the existing sensor - the camera module.

 

What challenges did you face in developing theis technology?

Our target was to enable motion navigation without extra hardware cost. And being experts in imaging for camera phone, we naturally focused on the use of the camera preview to calculate the motion.


Some of the challenges we faced are related to the accessibility of the camera APIs on some platforms.
Other challenges were related to the user experience and how we can make the navigation paradigm intuitive and easy knowing that two main actions are possible: Zooming in and out (2 way decision), and panning around (in all directions).


Finally we had to solve the challenge of minimizing battery consumption while the camera is being used for navigation.
To overcome these last two challenges, we implemented a two-key navigation, while the user is pressing the key, the navigation mode is activated (zooming or panning). When the user releases the key, the camera is released; preserving the battery moreover the image stabilizes and is no longer sensitive to ancillary movements.


And lastly, we have developed mechanisms for memory management that not only take advantage of the increasing memory available in recent handsets, but also work perfectly on handsets with more limited amount of memory.

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What assistance did you get from Forum Nokia in helping overcome those hurdles?

Forum Nokia is the greatest source of developer information when it comes to software development in the mobile device space. And that, combined with the fact that the S60 platform is the best one in opening its features to third party developers, make the S60 platform the reference platform of choice for developing and maturing new technologies in the mobile imaging field. 

 
In your view - what are the main development opportunities offered by your technology?

Integrating the Motionized® technology as a core feature of the platform enables motion-based, innovative user interaction in many applications such as web browsers, picture, map and document viewers, games, etc.
What were the main difficulties you faced in getting your concept to market?


The challenge of introducing innovation and facing skepticism that is not uncommon when a whole paradigm is changed. However, motion navigation is getting more and more momentum today and our technology has been recognized through industry awards.

 

What lessons have been learned from recent projects?

We confirmed our view that the handset user interface is going through a major revolution in 2007 and 2008.

 

What do you see as being important for your company in 2008?

Our goal is to establish motion detection as a key solution for browsing large content on handset and to make camera-based motion detection the technology driving this change across the range of handsets, alongside hardware motion detection that will be available on selected high end devices.

The MobileMonday Expert Jury Award we received last year for Motionized® confirmed the tremendous potential of the technology.

 

http://www.realeyes3d.com

 

 
 
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