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Category: Entertainment

Mobile magic

If you think you've already seen everything one can do with a N95, then enjoy this, hehe:   ...

Accelerinvaders update

I have released a minor update to Accelerinvaders, at Mosh .  Here is what's changed: The game now uses the official Sensor API, which means that it is not required to install/use the RD Accelerometer Plug-in anymore. Minor sensor tweaks. Self-signed the game...

Homebrew multi-touch system

Here's an interesting thing: using the N95 to create a multi-touch system Source: http://ssandler.wordpress.com/MTmini/ (with a "making-of"!)   

Another way to interact ...

Some folks went really creative when it comes to interacting with the phone, and invented a way to use the phone without touching it  Here is a demo video (I don't know which language they are speaking) Source: Symbian-freak  

Hey Ma, look! No buttons! - A new Accelerinvaders version

Hello people,  Today a new version of Accelerinvaders is out (0.4).  What is changed: Auto-fire. Smoother ship movements. If you tilt more, the ship will move faster. Now you can make the ship "jump" by tilting the phone upwards/downwards. Useful for dodging bullets...

Accelerinvaders - I'm impressed, and news :)

Hello people, I'm really impressed with the numbers of Accelerinvaders so far. I did not expect it. It's been less than a week since I had released the first version of the game, and here are some stats (at the moment I visit the page): More than 2800 visits to the game page at MOSH...

Accelerinvaders video

Hello people,  It seems someone has made a video of Accelerinvaders in action on a N95_8GB! Here it is: http://www.youtube.com/watch?v=DlthLrZ7T7A     edit: a newer video:  

An "accelerated" game for the N95 :-)

Hello! I took a simple Space Invaders clone I wrote, and changed it to use the N95 accelerometer. Here it is: http://mosh.nokia.com/collection/3746EC195CEE725DE040050AEE041508 Also, this game uses OpenGL ES for graphics (although it is not 3D), and the vibration API. The vibration feature...
 
 

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