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A mobile 'Magic Monstervision Machine'

coultonp | 01 June, 2009 16:22

I have been working on an interesting take on a location based game recently which incorporates user generated content in the form of sketches of monsters. It’s in collaboration with my friend and artist Andrew Wilson who ran a workshop at Institute of Contemporary Arts in London where people could sketch there idea of what the London’s monsters might look like.  I met up with Andrew a few of weeks ago at Futuresonic and we hatched a plan to turn the sketches into a mobile location based game called Free London's Monsters to be played around the actual locations where the monsters were envisaged. I had a small team of students (Frank, Laura, Richard, Rebecca, and Tabona) put together a first prototype using some bits of code I had lying around which uses the phone camera as the Magic Monstervision Machine (that’s an S60 phone to the uninitiated) to capture monsters when the players enter their lair. It’s worth noting this was done in less than two weeks with no previous experience of PyS60. Here’s a short video by the students of the prototype in action.

 

Iam am currently extending the application to include a map, game-time, and capture lists and a few other fun features but the basic functionality will be as shown. We are planning to test the first prototype at the Sandpit event at the end of June (ehich are free and if you in London around RCA pop along) before we hopefully present the more elaborate version at this year’s Hide and Seek festival which introduces social games and playful experiences from 31st July to 2nd August at the Southbank Centre, London.

I think the idea of incorporating the user generated content within the game is very interesting and is likely to greatly enhance the user experience. This concept also forms the basis of another location based game I am working on as I think UGC can be used to great effect in location based games

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