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Catching the first Mobile Monsters

coultonp | 12 June, 2009 10:34

I have been working on the Mobile Magic Monstervision Machine to improve the functionality and introduce better game play and the following images are screenshots captured during the first full scale trial. I added the holding trap (in a homage to Ghostbusters) to indicate your progress during the game.  When a particular monster has been captured its position is indicated on the map and the time of capture indicated in the holding trap inventory. To aid exploration I introduced a hot, warm, cold metaphor indicated on the Monstervision Machine by snowflake, sun, and flame icons which are triggered by measuring your distance from a  monster (in this trial warm was 30m and hot 20m) which seems to work really well with the players thus far. As an added touch when the Monstervision Machine is hot the phone vibrates and shouts MONSTER which is fun. Finally rather than have a GPS bar I have indicated this as ‘Captoplasm’  as it indicates the importance of having a signal but doesn’t detract from the game concept.

 Magic Monstervision Machine First Trial

Next week we intend to test the game in London with more REAL people and new user generated monsters .

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Re: Catching the first Mobile Monsters

nirpsis | 13/06/2009, 07:20

Sounds ambitious!

Do you have a demo video, Paul?

video

coultonp | 15/06/2009, 11:59

coultonp

Hi nirpis

The screenshots are taken from my working version as i played the game. The previous video shows most of functionality but I will do a new one this week to show the added features

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