My principal interest in mobile applications is to push the boundaries of innovation to create uniquely mobile experiences. I hope my blogs excite and challenge developers to think 'outside the box'.
coultonp | 30 June, 2008 13:59
Having created a lot of interest in the community with our first motion controlled 3D game Mirage Money , Fadi and I are now unveiling its cooler
big brother Mirage Space. It uses the same S60 Mirage-X API to create a motion controlled 3D space battle game in which you compete with opponents via Bluetooth to save the galaxy. As can be seen the video shows (me and Fadi playing and I win of course
)players first select their space ship (in the video I am the Purple space ship and Fadi is Red space ship) and then they must engage in a space dogfight shooting their opponents as they appear on their screen. The player movement is controlled entirely through tilt but speed and fire are controlled via the joypad using up and centre button respectively.
As we are moving around 3D space a means of ascertaining the opponent’s position is required which appears as a smaller set of gun sights indicating the direction of the opponent from your current position and changes from white to blue when the opponent is behind you as shown in video. There is also a selectable navigation map (left or right on joypad) which is shown part through the video (on Fadi’s screen which is the Red ship) to allow further navigation.
At present we are doing some initial user trials to ensure we have the basic game play correct but after that we hope it will be able to be released for public trials as with Mirage Money. I know I am biased but I definately think this is one of the best games we have done so far and its great to play.
My principal interest in mobile applications is to push the boundaries of innovation to create uniquely mobile experiences. I hope my blogs excite and challenge developers to think 'outside the box'.