My principal interest in mobile applications is to push the boundaries of innovation to create uniquely mobile experiences. I hope my blogs excite and challenge developers to think 'outside the box'.
Category: Games
Last night the BBC aired a program (can be seen here if your really interested ) hosted by Physicist Brian Cox which featured some of my work (nice N95' shots) and some from my colleagues in Infolab21 and apart from elevating me to the exalted tile of ‘ Boffin ’ its...
As many of you will realise I have been a long term advocate of accelerometers on phones and have a number of students having worked in this area. Today I wanted to present the novel S60 API developed by my PhD student Fadi Chehimi to provide 3-D motion control for navigating with 3-D...
I thought I would announce the new book I contributed to with my colleague Fadi Chehimi called ‘Games on the Symbian OS’ by my fellow champion Jo Stichbury . The book itself "shows the potential for creating mobile games for Symbian Smartphone’s such as S60...
In a previous blog I talked about the presentation Will and I are going to do at this year’s Game Developers Conference ( GDC08 ) around the paradigms of Web 2.0 as applied to mobile games using widgets. In that Blog I talked about a new game which built upon our previous experience of the...
I have been meaning to write this blog since the Champion day in Singapore (yes I know I am slack) as it sprang from a conversation I was having with Kevin Sharp over dinner.
Basically, we were talking about mobile interfaces and in particular the desirability of the one button game but...
We have finally got round to arranging large scale experimental evaluation of our research project the serendipitous proximity shoot-em-up game Mobslinger .
We have therefore just put a beta version of the game on our site for testing by...
Here is a research project I have been doing with my PhD student Fadi Chehimi which attempts to take another look at using the camera on phones in games and particular harnessing some of the power of S60 (something, with a few notable exceptions, I feel hasn’t been fully explored in...
I have been following the growing number of wii related accidents on the aptly named, wii have a problem , which ranges from black eyes and cut hands, from inadvertently hitting light fittings or friends, to broken monitors if the straps on the controller break.
This...
Might seem slightly early to be talking about the Mobile Game Developers Conference 2007 when we are only in November 2006, but I just got word that I have been accepted to give a 45 min lecture on “Using Touch, Sight, and Gesture in Mobile Games” and I am thrilled. The talk will...
Last week I was fortunate enough to attend the Nokia Games Summit in Monaco ( see my LocoBlog ) and I thought I would share a few highlights as I haven’t been able to blog much for a while. The summit mixed perspectives from publishers, developers, manufacturers and provided a wealth...
I have just received word that three students who contributed to our paper on the mobile/RFID mixed reality game PAC-LAN (which I described in my very first blog ) has won the Scholarship Prize from the ACM Computers in Entertainment for the best paper submitted for 2006. The Prize is...
I was extremely gratified to see this report on how the gamer audience is diversifying and that marketers should be very wary of relying on the traditional definitions of the so-called hardcore and casual gamer. This is a topic close to my heart as I have been trying to evangelise this...
Today I ran a workshop on mobile phone programming as part of the scheme to encourage pre-university students to pursue degrees in computer science and engineering.
We took the through the development of a single player air hockey game through to a fully operational two...
I have been at the Fun ‘n Games conference presenting some of our projects including the mobslinger game I blogged last week. There was a very interesting paper by Matthew Atkinson about making games accessible to the blind and partially sighted using an example of Audio-Quake. He...
Despite being over exited by the prospect of the 3-D sensor on the 5500 I though I would highlight another new game we have developed called ‘mobslinger’ which brings together some of the recent discussions regarding Bluetooth and MoSoSo.
Mobslinger runs as a...