My principal interest in mobile is to push the boundaries of innovation to create uniquely mobile experiences. I hope my blogs excite and challenge developers to think 'outside the box'.
Two of the games I helped design, Free London’s Monsters and Mash Reality, are going to run at the Hide and Seek Weekender from 31 st of July around the Southbank Centre in the heart of London. Hide and Seek is one and a half days of free social and pervasive...
We had good news from the Flash Developer Challenge yesterday as our new location based game Big Game Huntr took the innovation prize out of 150 entries worldwide. I am particularly pleased to get the innovation prize as I believe the game represents a new generation of mobile gaming...
I have been working on the Mobile Magic Monstervision Machine to improve the functionality and introduce better game play and the following images are screenshots captured during the first full scale trial. I added the holding trap (in a homage to Ghostbusters) to indicate your progress...
I have been working on an interesting take on a location based game recently which incorporates user generated content in the form of sketches of monsters. It’s in collaboration with my friend and artist Andrew Wilson who ran a workshop at Institute of Contemporary Arts in London...