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  <title>Paul Coulton&#039;s Forum Nokia Blog</title>
  <link>http://blogs.forum.nokia.com/blog/paul-coultons-forum-nokia-blog</link>
  <description>&lt;p&gt;My principal interest in mobile is to push the boundaries of innovation to create uniquely mobile experiences. I hope my blogs excite and challenge developers to think &#039;outside the box&#039;.&lt;/p&gt;
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  <pubDate>Mon, 23 Nov 2009 20:52:07 +0200</pubDate>
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  <itunes:author>Forum Nokia</itunes:author>
  <itunes:category text="Technology">
    <itunes:category text="Tech News"/>
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   <title>Come play at Hide and Seek</title>
   <description>
    &lt;span&gt;&lt;span style=&quot;font-size: small&quot;&gt;&lt;span style=&quot;font-family: Calibri&quot;&gt;Two of the games I helped design, Free London&amp;rsquo;s Monsters &lt;span&gt;&amp;nbsp;&lt;/span&gt;and Mash Reality, are going to run at the &lt;a href=&quot;http://www.hideandseekfest.co.uk/&quot;&gt;Hide and Seek &lt;/a&gt;Weekender from 31&lt;sup&gt;st&lt;/sup&gt; of July around the&amp;nbsp;&lt;a href=&quot;http://www.southbankcentre.co.uk/visiting-us/royal-festival-hall&quot;&gt;Southbank Centre&lt;/a&gt; in the heart of London. Hide and Seek&amp;nbsp; is one and a half days of free social and pervasive games and is set to include argumentative bank robbers, Twittering spies, teleporting enemies, adventurous soft toys, player-generated music, and much more .&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; 
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&lt;span&gt;&lt;span style=&quot;font-size: small&quot;&gt;&lt;span style=&quot;font-family: Calibri&quot;&gt;In terms of my games Free Londons Monsters is the mobile augmented reality game I have &lt;a href=&quot;http://blogs.forum.nokia.com/blog/paul-coultons-forum-nokia-blog/2009/06/01/a-mobile-magic-monstervision-machine&quot;&gt;previously discussed&lt;/a&gt; but the following video is the Mk2 version of the Magic Monstervision Machine in action.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; 
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&lt;span&gt;&lt;span style=&quot;font-size: small&quot;&gt;&lt;span style=&quot;font-family: Calibri&quot;&gt;
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 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
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&lt;p&gt;
&lt;span&gt;&lt;span style=&quot;font-size: small&quot;&gt;&lt;span style=&quot;font-family: Calibri&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span style=&quot;font-size: small&quot;&gt;&lt;span style=&quot;font-family: Calibri&quot;&gt;MashReality is a playful experience in the form of a community driven interactive narrative played out as a visualisation on a large public screen with player interacting using text Messages. In many respects its and evolution of our &lt;a href=&quot;http://blogs.forum.nokia.com/blog/paul-coultons-forum-nokia-blog/2006/06/08/this-is-not-a-game&quot;&gt;original TxtBk project &lt;/a&gt;but designed to be more accessible to all.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span style=&quot;font-family: Calibri; font-size: small&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;img src=&quot;http://blogs.forum.nokia.com//data/blogs/resources/20409/mashreality.jpg&quot; /&gt;
&lt;/p&gt;
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&lt;span&gt;&lt;/span&gt;
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&lt;p&gt;
&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;span style=&quot;font-size: small&quot;&gt;&lt;span style=&quot;font-family: Calibri&quot;&gt;In any one is down in London that weekend I would encourage you to check out the &lt;a href=&quot;http://www.hideandseekfest.co.uk/2009programme&quot;&gt;programme&lt;/a&gt; of great games available (in addition to mine of course ;) ) and come down and play. If you are there feel free to say hi&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; 
&lt;/p&gt;
   </description>
   <link>http://blogs.forum.nokia.com/blog/paul-coultons-forum-nokia-blog/2009/07/16/come-play-at-hide-and-seek</link>
   <comments>http://blogs.forum.nokia.com/blog/paul-coultons-forum-nokia-blog/2009/07/16/come-play-at-hide-and-seek</comments>
   <guid>http://blogs.forum.nokia.com/blog/paul-coultons-forum-nokia-blog/2009/07/16/come-play-at-hide-and-seek</guid>
      <dc:creator>coultonp</dc:creator>
      
    <category>Location Based Game</category>
         <pubDate>Thu, 16 Jul 2009 18:27:50 +0300</pubDate>
   <itunes:author>Forum Nokia</itunes:author>
   <itunes:subtitle>Come play at Hide and Seek</itunes:subtitle>
   <source url="http://blogs.forum.nokia.com/rss.php?blogId=20409&amp;profile=rss20">Paul Coulton&#039;s Forum Nokia Blog</source>
     </item>
    <item>
   <title>Big Game Huntr</title>
   <description>
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&lt;span&gt;&lt;span style=&quot;font-size: small&quot;&gt;&lt;span style=&quot;font-family: Calibri&quot;&gt;We had good news from the &lt;a href=&quot;http://www.flashlitedeveloperchallenge.com/&quot;&gt;Flash Developer Challenge&lt;/a&gt; yesterday as our new location based game Big Game Huntr took the innovation prize out of 150 entries worldwide. I am particularly pleased to get the innovation prize as I believe the game represents a new generation of mobile gaming designed specifically for the medium and harnessing player creativity in an exciting new direction. I would also acknowledge the hard work of the two students involved Mark Lochrie and Kate Lund in getting it to this point. We are hoping to enter Open Beta testing soon and I look forward to offering it to the community here as first testers.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/p&gt;
&lt;span&gt;&lt;span style=&quot;font-size: small&quot;&gt;&lt;span style=&quot;font-family: Calibri&quot;&gt;&lt;a id=&quot;res_2113&quot; href=&quot;http://blogs.forum.nokia.com//data/blogs/resources/20409/BigGameHuntr.jpg&quot;&gt;&lt;img src=&quot;http://blogs.forum.nokia.com//data/blogs/resources/20409/previews-med/BigGameHuntr.jpg&quot; border=&quot;0&quot; alt=&quot;Big Game Huntr&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
   </description>
   <link>http://blogs.forum.nokia.com/blog/paul-coultons-forum-nokia-blog/2009/06/18/big-game-huntr</link>
   <comments>http://blogs.forum.nokia.com/blog/paul-coultons-forum-nokia-blog/2009/06/18/big-game-huntr</comments>
   <guid>http://blogs.forum.nokia.com/blog/paul-coultons-forum-nokia-blog/2009/06/18/big-game-huntr</guid>
      <dc:creator>coultonp</dc:creator>
      
    <category>Location Based Game</category>
         <pubDate>Thu, 18 Jun 2009 13:51:23 +0300</pubDate>
   <itunes:author>Forum Nokia</itunes:author>
   <itunes:subtitle>Big Game Huntr</itunes:subtitle>
   <source url="http://blogs.forum.nokia.com/rss.php?blogId=20409&amp;profile=rss20">Paul Coulton&#039;s Forum Nokia Blog</source>
                    </item>
    <item>
   <title>Catching the first Mobile Monsters</title>
   <description>
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&lt;span style=&quot;font-family: Calibri; font-size: small&quot;&gt;I have been working on the &lt;a href=&quot;http://blogs.forum.nokia.com/blog/paul-coultons-forum-nokia-blog/2009/06/01/a-mobile-magic-monstervision-machine&quot;&gt;Mobile Magic Monstervision Machine &lt;/a&gt;to improve the functionality and introduce better game play and the following images are screenshots captured during the first full scale trial. I added the holding trap (in a homage to Ghostbusters) to indicate your progress during the game. &lt;span&gt;&amp;nbsp;&lt;/span&gt;When a particular monster has been captured its position is indicated on the map and the time of capture indicated in the holding trap inventory. To aid exploration I introduced a hot, warm, cold metaphor indicated on the Monstervision Machine by snowflake, sun, and flame icons which are triggered by measuring your distance from a &lt;span&gt;&amp;nbsp;&lt;/span&gt;monster (in this trial warm was 30m and hot 20m) which seems to work really well with the players thus far. As an added touch when the Monstervision Machine is hot the phone vibrates and shouts MONSTER which is fun. Finally rather than have a GPS bar I have indicated this as &amp;lsquo;Captoplasm&amp;rsquo;&lt;span&gt;&amp;nbsp; &lt;/span&gt;as it indicates the importance of having a signal but doesn&amp;rsquo;t detract from the game concept. &lt;/span&gt;
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&lt;span style=&quot;font-family: Calibri; font-size: small&quot;&gt;&amp;nbsp;&lt;img src=&quot;http://blogs.forum.nokia.com//data/blogs/resources/20409/MonsterGIF.gif&quot; alt=&quot;Magic Monstervision Machine First Trial&quot; /&gt;&lt;/span&gt;
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&lt;span style=&quot;font-family: Calibri; font-size: small&quot;&gt;Next week we intend to test the game in London with more REAL people and new user generated monsters .&lt;/span&gt;
&lt;/p&gt;
   </description>
   <link>http://blogs.forum.nokia.com/blog/paul-coultons-forum-nokia-blog/2009/06/12/catching-the-first-mobile-monsters</link>
   <comments>http://blogs.forum.nokia.com/blog/paul-coultons-forum-nokia-blog/2009/06/12/catching-the-first-mobile-monsters</comments>
   <guid>http://blogs.forum.nokia.com/blog/paul-coultons-forum-nokia-blog/2009/06/12/catching-the-first-mobile-monsters</guid>
      <dc:creator>coultonp</dc:creator>
      
    <category>Location Based Game</category>
         <pubDate>Fri, 12 Jun 2009 10:34:37 +0300</pubDate>
   <itunes:author>Forum Nokia</itunes:author>
   <itunes:subtitle>Catching the first Mobile Monsters</itunes:subtitle>
   <source url="http://blogs.forum.nokia.com/rss.php?blogId=20409&amp;profile=rss20">Paul Coulton&#039;s Forum Nokia Blog</source>
     </item>
    <item>
   <title>A mobile &#039;Magic Monstervision Machine&#039;</title>
   <description>
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&lt;span style=&quot;font-size: small; font-family: Calibri&quot;&gt;I have been working on an interesting take on a location based game recently which incorporates user generated content in the form of sketches of monsters. It&amp;rsquo;s in collaboration with my friend and artist &lt;a href=&quot;http://blinkmedia.org/blog/?page_id=4&quot;&gt;Andrew Wilson&lt;/a&gt; who ran a &lt;a href=&quot;http://sandpit.hideandseekfest.co.uk/sandpit-8/&quot;&gt;workshop&lt;/a&gt; at Institute of Contemporary Arts in London where people could sketch there idea of &lt;a href=&quot;http://www.flickr.com/photos/fisharepeopletoo/sets/72157617658328240/&quot;&gt;what the London&amp;rsquo;s monsters might look like&lt;/a&gt;.&lt;span&gt;&amp;nbsp; &lt;/span&gt;I met up with Andrew a few of weeks ago at Futuresonic and we hatched a plan to turn the sketches into a mobile location based game called Free London&#039;s Monsters to be played around the actual locations where the monsters were envisaged. I had a small team of students (Frank, Laura, Richard, Rebecca, and Tabona) put together a first prototype using some bits of code I had lying around which uses the phone camera as the Magic Monstervision Machine (that&amp;rsquo;s an S60 phone to the uninitiated) to capture monsters when the players enter their lair. It&amp;rsquo;s worth noting this was done in less than two weeks with no previous experience of PyS60. Here&amp;rsquo;s a short video by the students of the prototype in action.&lt;/span&gt;
&lt;/p&gt;
&lt;span style=&quot;font-size: small; font-family: Calibri&quot;&gt;&amp;nbsp;
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&lt;span style=&quot;font-size: small; font-family: Calibri&quot;&gt;Iam am currently extending the application to include a map, game-time, and capture lists and a few other fun features but the basic functionality will be as shown. We are planning to test the first prototype at the Sandpit event at the end of June (ehich are free and if you in London around RCA pop along) before we hopefully present the more elaborate version at this year&amp;rsquo;s &lt;a href=&quot;http://www.hideandseekfest.co.uk/&quot;&gt;Hide and Seek festival&lt;/a&gt; which introduces social games and playful experiences from 31st July to 2nd August at the Southbank Centre, London.&lt;/span&gt;
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&lt;span style=&quot;font-size: small; font-family: Calibri&quot;&gt;I think the idea of incorporating the user generated content within the game is very interesting and is likely to greatly enhance the user experience. This concept also forms the basis of another location based game I am working on as I think UGC can be used to great effect in location based games&lt;/span&gt;
&lt;/p&gt;
   </description>
   <link>http://blogs.forum.nokia.com/blog/paul-coultons-forum-nokia-blog/2009/06/01/a-mobile-magic-monstervision-machine</link>
   <comments>http://blogs.forum.nokia.com/blog/paul-coultons-forum-nokia-blog/2009/06/01/a-mobile-magic-monstervision-machine</comments>
   <guid>http://blogs.forum.nokia.com/blog/paul-coultons-forum-nokia-blog/2009/06/01/a-mobile-magic-monstervision-machine</guid>
      <dc:creator>coultonp</dc:creator>
      
    <category>Location Based Services</category>
      
    <category>Location Based Game</category>
         <pubDate>Mon, 01 Jun 2009 16:22:33 +0300</pubDate>
   <itunes:author>Forum Nokia</itunes:author>
   <itunes:subtitle>A mobile &#039;Magic Monstervision Machine&#039;</itunes:subtitle>
   <source url="http://blogs.forum.nokia.com/rss.php?blogId=20409&amp;profile=rss20">Paul Coulton&#039;s Forum Nokia Blog</source>
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