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  <title>Daniel Rocha&#039;s Forum Nokia Blog</title>
  <link>http://blogs.forum.nokia.com/blog/daniel-rochas-forum-nokia-blog</link>
  <description>&lt;p&gt;A blog about everything that sounds interesting to me and Forum Nokia audience.&lt;/p&gt;
</description>
  <pubDate>Mon, 23 Nov 2009 15:33:45 +0200</pubDate>
  <generator>http://www.lifetype.net</generator>
  <itunes:author>Forum Nokia</itunes:author>
  <itunes:category text="Technology">
    <itunes:category text="Tech News"/>
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  <itunes:image href="http://www.forum.nokia.com/piazza/blogs/imgs/forum_nokia_rss_logo.jpg"/>
    <item>
   <title>Which technology should I use? Round 3: Python</title>
   <description>
    &lt;p&gt;
&lt;a href=&quot;http://www.xkcd.com&quot; title=&quot;Source: http://xkcd.com/, a webcomic of romance, sarcasm, math and romance.&quot;&gt;&lt;img src=&quot;http://imgs.xkcd.com/comics/python.png&quot; alt=&quot;Python&quot; width=&quot;518&quot; height=&quot;588&quot; /&gt;&lt;/a&gt;&lt;em&gt;&lt;br /&gt;
&lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
The comic above pretty much sums it up: Python is a refreshing look at the world of programming. Being so easy to learn and use, it has gained lots of attention from the developer community and it&#039;s used for several different purposes such as: web development, desktop apps, utilities, scientific computing, scripting language for games and special effects software, flying and of course mobile development. In fact, I am very surprised that it took so long before any mobile platform offered Python as a viable software creation vehicle.&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
In our platforms, Python is offered as a runtime option for S60 devices, ranging from 2nd. to 3rd Edition and all their feature packs. That makes it pretty wide reaching platform, since we have some 130 million+ devices in the market for which you can write Python applications. 
&lt;/p&gt;
&lt;p&gt;
The core technologies for mobile development have been analyzed here before: C++ is the raw power of Symbian OS available to developers, with its immense API and functionality sets but steep learning curve; Java is easy to learn and use and it&#039;s present in more than a billion devices. Its functionality is good but restricted by the Java Community Process since all APIs have to be agreeded upon by participants of each JSR spec.
&lt;/p&gt;
&lt;p&gt;
Python comes in the middle, and that&#039;s in my view its main advantage: it is as easy as Java but (almost) as powerful as C++, and not limited by any industry standard processes: &lt;strong&gt;you want a Flying API which is not available? Just create an extension and you&#039;re good to go&lt;/strong&gt;. Our good friend and Forum Nokia Champion Pankaj Nathani (a.k.a. croozeus) has in his website a great list of resources for Python development, including how-to&#039;s on writing extensions and more: &lt;a href=&quot;http://croozeus.googlepages.com/py60extensions&quot;&gt;http://croozeus.googlepages.com/py60extensions&lt;/a&gt;. Also, if you are the kind of developer who likes to hack around, Python for S60 runtime is open source, so you can spend your days and nights hunting bugs, adding new features and creating your own version of it! 
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;First part of this article:&lt;/strong&gt; &lt;a href=&quot;http://blogs.forum.nokia.com/blog/daniel-rochas-forum-nokia-blog/web-run-time-wrt/2008/05/27/which_technology&quot;&gt;Which technology should I use for development? Round 1: Java&lt;/a&gt; &lt;br /&gt;
&lt;strong&gt;Second part of this article:&lt;/strong&gt; &lt;a href=&quot;http://blogs.forum.nokia.com/blog/daniel-rochas-forum-nokia-blog/web-run-time-wrt/2008/05/30/which_technology_c&quot;&gt;Which technology should I use for development? Round 2: C++&lt;/a&gt;
&lt;/p&gt;
&lt;hr width=&quot;100%&quot; size=&quot;2&quot; /&gt;
&lt;p&gt;
&lt;strong&gt;
Technology:&lt;/strong&gt; Python for S60 
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;Good for:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
	&lt;li&gt;&lt;u&gt;Internet mashups&lt;/u&gt; - You can easily mix the Location API with urlib and Google Maps and create a powerful mobile/web hybrid application which can leverage both platforms strengths. For example, take a look at &lt;a href=&quot;http://www.mobilenin.com/mobilepythonbook/examples/087-mopymaps.html&quot;&gt;MobyMaps&lt;/a&gt;, a geocoding application in just 104 lines of code, or &lt;a href=&quot;http://fupper.teemuharju.net/&quot;&gt;Fupper&lt;/a&gt;, &lt;a href=&quot;http://pys60.ifi.ch/index.html&quot;&gt;pyAmazon&lt;/a&gt;, &lt;a href=&quot;http://blogs.forum.nokia.com/Mobile%20Google%20Maps%20with%20GPS&quot;&gt;Mobile Google Maps&lt;/a&gt; and many others.  &lt;/li&gt;
	&lt;li&gt;&lt;u&gt;Productivity applications&lt;/u&gt; - Access to the filesystem, contacts database, local connectivity, camera, gallery with incredible simple APIs lets you quickly write applications through which you can interact with your device and other people. &lt;a href=&quot;http://code.google.com/p/mobilegtd/&quot;&gt;MobileGTD&lt;/a&gt;, &lt;a href=&quot;http://pys60rc.sourceforge.net/&quot;&gt;PyS60RemoteControl&lt;/a&gt;, &lt;a class=&quot;external text&quot; href=&quot;http://sourceforge.net/projects/pyspy&quot; title=&quot;http://sourceforge.net/projects/pyspy&quot; rel=&quot;nofollow&quot;&gt;PySpy&lt;/a&gt;&lt;span&gt; are some examples&lt;/span&gt;&lt;a class=&quot;external text&quot; href=&quot;http://sourceforge.net/projects/pyspy&quot; title=&quot;http://sourceforge.net/projects/pyspy&quot; rel=&quot;nofollow&quot;&gt;.&lt;/a&gt;   &lt;/li&gt;
	&lt;li&gt;&lt;u&gt;Rapid prototyping &lt;/u&gt;- This is probably one of the most popular uses of Python for S60, and you should consider it very seriously. It seems that RP is still not very popular, as people usually choose a technology and develop an app with it; if something goes wrong or doesn&#039;t work, they will only find it out at the end of the project, when it&#039;s too late. &lt;strong&gt;I have seen countless cases like this, specially with Java development: &amp;quot;What, I cannot intercept a phone call with Java? But the product is almost ready!&amp;quot;&lt;/strong&gt;. Python helps you tackle this issue in a very elegant and effective way: you have an idea, want to check whether it works or not, just write a PyS60 script to test it. If you&#039;re satisfied, just tweak it a bit more and make it your final product, otherwise implement the final version in C++ or Java if you need more power or portability. &lt;strong&gt;I cannot stress enough the importance of showing your customer something working from Day One&lt;/strong&gt;; this is much more effective than showing slides or specification documents. &lt;/li&gt;
	&lt;li&gt;&lt;u&gt;Utilities&lt;/u&gt; - If you have a special event or need and you need to cook up a quick solution for a simple problem, use PyS60. To give you an example, I needed some sample apps for a talk I gave back in March. I was able to develop 10 utilities (photo takers, Bluetooth FTP client, video recorder, etc.) in less than a week.&amp;nbsp; &lt;/li&gt;
	&lt;li&gt;&lt;u&gt;Games&lt;/u&gt; - Given Python&#039;s powerful API set that can be used in games, such as: Sensor API, Open GL ES access, graphics and image manipulation, it is a good tool for churning out casual games meant to have a short lifecycle. It can compete well with Flash Lite for this purpose; even though its graphics facilities are not as nice, the powerful APIs will help you create the &amp;quot;wow&amp;quot; factor in your mini-games. &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;strong&gt;Why?&lt;/strong&gt;&amp;nbsp;
&lt;/p&gt;
&lt;ul&gt;
	&lt;li&gt;&lt;u&gt;API/functionality availability&lt;/u&gt; - The S60-only list of APIs is reasonably extensive, and you can always add new ones by programming extensions using Python/C API. Many times modules can be added from other platforms without modification (for example, Python debugger - pdb). &lt;/li&gt;
	&lt;li&gt;&lt;u&gt;Ease of use&lt;/u&gt; - It&#039;s by far one of the easiest languages to learn and work with. In a matter of weeks you can be highly productive with it.&lt;/li&gt;
	&lt;li&gt;&lt;u&gt;Community support&lt;/u&gt; - There&#039;s a lot of Python code written by the open source community out there that can be used in your application. &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;strong&gt;Bad for:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
	&lt;li&gt;&lt;u&gt;High performance apps&lt;/u&gt; - Python&#039;s performance is reasonable, but it is slower than C++, Java and Flash. So if you need to develop a scientific application which requires a lot of number crunching, or a video streaming application, this is probably not the best solution. &lt;/li&gt;
	&lt;li&gt;&lt;u&gt;Commercial apps, destinated to operator channels&lt;/u&gt; - Please take this one with a grain of salt. Applications for sale at operator channels usually are required to go through Symbian Signed process, and Python apps don&#039;t play very well with it.&amp;nbsp; &lt;/li&gt;
	&lt;li&gt;&lt;u&gt;Portability&lt;/u&gt; - Although the core Python language is the same, there are several APIs which are S60-exclusive so they won&#039;t work in any other platforms without several modifications. &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;strong&gt;Why?&amp;nbsp;&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
	&lt;li&gt;&lt;u&gt;Symbian Signed&lt;/u&gt; - In theory Python is compatible with the program, but in reality Symbian Signed was
	designed for C++ applications, so in some situations PyS60 apps may
	fail the tests so you have either to get a waiver for the failure or
	use the Express Signed option. For lack of a better option, I put
	Python on the &amp;quot;bad for&amp;quot; side of this article, but in the real world you
	may have different options that make it suitable for operator channels.&lt;/li&gt;
	&lt;li&gt;&lt;u&gt;Platform security&lt;/u&gt;
	- Although it&#039;s very noble on its purpose (securing users&#039; devices
	against malware), platform security can be a pain to live with during
	the development cycle. The whole Symbian Signed environment and
	platform security API restrictions slow down development time and can
	increase development costs, because of test fees, certificate
	purchasing, re-test, etc. This also affects Python for S60 so I left it here from the previous article.&lt;/li&gt;
	&lt;li&gt;&lt;u&gt;Performance&lt;/u&gt; - Don&#039;t forget Python runs on an interpreter, so it has some performance disavantages when compared to native applications. &lt;/li&gt;
	&lt;li&gt;&lt;u&gt;Tools&lt;/u&gt; - As it&#039;s a very new platform on S60, its tools are not as mature as other technolgies&#039;. You can use the C++ SDK with the Python plug-in for testing your scripts, Python Shell for running scripts on your device, and py2sis or &lt;a href=&quot;http://www.google.com/url?sa=t&amp;amp;ct=res&amp;amp;cd=1&amp;amp;url=http%3A%2F%2Fwww.nbl.fi%2F~nbl928%2Fensymble.html&amp;amp;ei=-8NFSMvHAZacxAH6o-3hBw&amp;amp;usg=AFQjCNG-ndoHJ9GLC2VD5tZgudPsgNboUA&amp;amp;sig2=z8g4KvatcjKLxK8W8c5s5w&quot;&gt;Ensymble&lt;/a&gt; to package them in an installable .sis file. There&#039;s still no integration with Carbide, and the emulator runs only on Windows. This is a pretty basic selection when compared to NetBeans or EclipseME for Java, Adobe CS3 for Flash Lite or Carbide.c++ for, hm, C++. &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
Python brings back the fun of hacking your device the way you want, with just a few lines of code. It&#039;s also a powerful tool for fast development of applications and utilities, besides being ideal for rapid prototyping of more complex software. The learning curve is smooth, the API set is big, and the support of open source community gives it a large set of libraries you can use in your application. As it&#039;s still in an incipient phase in the mobile software development, you can use it and contribute for its evolution in the next releases, making it a sweet platform for innovation on S60.
&lt;/p&gt;
&lt;p&gt;
If you are interested in learning more, there&#039;s a ton of resources on PyS60 in Forum Nokia web site and also in its &lt;a href=&quot;http://wiki.opensource.nokia.com/projects/PyS60&quot;&gt;wiki page&lt;/a&gt;. For impatient people who can&#039;t wait to try it, I have posted a few months back a complete presentation on how to get started with Python, along with a collection of sample source code; both can be found &lt;a href=&quot;http://blogs.forum.nokia.com/blog/daniel-rochas-forum-nokia-blog/s60/2008/03/19/pys60presentation&quot;&gt;here&lt;/a&gt;.&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
Happy hacking!
&lt;/p&gt;
&lt;p&gt;
&amp;lt;a href=&amp;quot;http://technorati.com/claim/ymg32hejh6&amp;quot; rel=&amp;quot;me&amp;quot;&amp;gt;Technorati Profile&amp;lt;/a&amp;gt; 
&lt;/p&gt;
   </description>
   <link>http://blogs.forum.nokia.com/blog/daniel-rochas-forum-nokia-blog/2008/06/03/which_technology_python</link>
   <comments>http://blogs.forum.nokia.com/blog/daniel-rochas-forum-nokia-blog/2008/06/03/which_technology_python</comments>
   <guid>http://blogs.forum.nokia.com/blog/daniel-rochas-forum-nokia-blog/2008/06/03/which_technology_python</guid>
      <dc:creator>dcrocha</dc:creator>
      
    <category>General</category>
      
    <category>Business Opportunities/Services</category>
      
    <category>Entertainment</category>
      
    <category>Games</category>
      
    <category>Location Based Services</category>
      
    <category>Python</category>
      
    <category>S60</category>
         <pubDate>Tue, 03 Jun 2008 18:49:17 +0000</pubDate>
   <itunes:author>Forum Nokia</itunes:author>
   <itunes:subtitle>Which technology should I use? Round 3: Python</itunes:subtitle>
   <source url="http://blogs.forum.nokia.com/rss.php?blogId=300002&amp;profile=rss20">Daniel Rocha&#039;s Forum Nokia Blog</source>
     </item>
    <item>
   <title>Which technology should I use for development? Round 2: C++</title>
   <description>
    &lt;p&gt;
&lt;a id=&quot;res_1702&quot; href=&quot;http://blogs.forum.nokia.com//data/blogs/resources/300002/holy_grail_660.jpg&quot;&gt;&lt;img src=&quot;http://blogs.forum.nokia.com//data/blogs/resources/300002/previews-med/holy_grail_660.jpg&quot; border=&quot;0&quot; width=&quot;468&quot; height=&quot;258&quot; /&gt;&lt;/a&gt; &lt;br /&gt;
&lt;em&gt;&amp;nbsp;The Holy Grail, according to Monty Python&lt;/em&gt;&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
So let us talk now about the Holy Grail of mobile development in Nokia platforms: Symbian/S60 C++. It is the language in which the operating system is developed (about 95%), it is the language that allows developing all sorts of applications, from simple expense trackers to VoIP and geotagging and video-sharing applications. It is the language about which odes are written, flowers strewn at is feet, and virgins sacrificed to its altar.
&lt;/p&gt;
&lt;p&gt;
It is also one of the hardest development environments there is to learn: it&#039;s not standard C++, you have to instrument a lot of the memory management yourself, the learning curve is very steep, and the amount of code it takes to write even a simple &amp;quot;Hello World&amp;quot; GUI application is larger than any other technology we&#039;ll talk about. However, if you have the skills to learn it, the patience to develop apps with it, and want to power your application with the most sophisticated features available, it can be a very rewarding experience using it after all.
&lt;/p&gt;
&lt;p&gt;
&lt;em&gt;Obs.: I know I promised Python this time but I felt like covering the two core technologies first.&lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;First part of this article:&lt;/strong&gt; &lt;a href=&quot;http://blogs.forum.nokia.com/blog/daniel-rochas-forum-nokia-blog/web-run-time-wrt/2008/05/27/which_technology&quot;&gt;Which technology should I use for development? Round 1: Java&lt;/a&gt;&amp;nbsp;
&lt;/p&gt;
&lt;hr width=&quot;100%&quot; size=&quot;2&quot; /&gt;
&lt;p&gt;
&lt;strong&gt;
Technology:&lt;/strong&gt; Symbian/S60 C++ 
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;Good for:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
	&lt;li&gt;&lt;u&gt;Games&lt;/u&gt; - Full-fledged commercial complex games, such as N-Gage&#039;s, as the APIs for direct screen access, 3D graphics, audio and video and camera manipulations are very powerful and enrich and gaming experience. &lt;/li&gt;
	&lt;li&gt;&lt;u&gt;Multimedia applications&lt;/u&gt; - You can write very complex applications which integrate a handful of different powerful features such as: location, geo-tagging, video and audio low-level manipulation, VoIP, camera access and so on. As examples, check &lt;a href=&quot;http://www.shozu.com&quot;&gt;Shozu&lt;/a&gt;, &lt;a href=&quot;http://www.fring.com&quot;&gt;Fring&lt;/a&gt;, &lt;a href=&quot;http://europe.nokia.com/A4491268&quot;&gt;Windows Live&lt;/a&gt;, &lt;a href=&quot;http://www.google.com/mobile/search/index.html&quot;&gt;Google Search,&lt;/a&gt; and many others.&lt;/li&gt;
	&lt;li&gt;&lt;u&gt;Mapping and location apps&lt;/u&gt; - These leverage the powerful Location APIs along with the OS-provided Assisted GPS and the Map and Navigation framework (3.2 only) to give you a very fine-grained control over obtaining the location of your device and integrating it with other features or APIs. For example, Shozu integrates GPS location with EXIF JPEG data manipulation to upload pictures which are geotagged to known services such as Flickr, where they are placed automatically on a map. Very creative. Check also &lt;a href=&quot;http://www.wayfinder.com&quot;&gt;WayFinder&lt;/a&gt;, &lt;a href=&quot;http://www.google.com/mobile/gmm/index.html&quot;&gt;Google Maps&lt;/a&gt;, &lt;a href=&quot;http://www.google.com/url?sa=t&amp;amp;ct=res&amp;amp;cd=6&amp;amp;url=https%3A%2F%2Fwww.nokiausa.com%2FA4686841&amp;amp;ei=PiVASMmGMYSywwHP9bC4CA&amp;amp;usg=AFQjCNET4-K3pumOImjHNmJmIC78b3pXPQ&amp;amp;sig2=AgMt2LeA_BQAdJ-0w739mw&quot;&gt;Nokia Maps&lt;/a&gt;, &lt;a href=&quot;http://www.google.com/url?sa=t&amp;amp;ct=res&amp;amp;cd=2&amp;amp;url=http%3A%2F%2Fwww.allaboutsymbian.com%2Fnews%2Fitem%2F4008_Route_66_for_S60_3rd_Edition_n.php&amp;amp;ei=ayVASJ-ZD6OwwQHHh6SnCA&amp;amp;usg=AFQjCNHsxe6zChiFkT7dM40XcNOYZAdIxg&amp;amp;sig2=oOwWS2DrDKBEUoZ5ZN0CcQ&quot;&gt;Route 66&lt;/a&gt;. &lt;/li&gt;
	&lt;li&gt;&lt;u&gt;VoIP Applications&lt;/u&gt; - There are simply too many to list, just check for yourself.&lt;/li&gt;
	&lt;li&gt;&lt;u&gt;E-mail applications&lt;/u&gt; - Your e-mail apps can talk to Microsoft Exchange using ActiveSync protocol, and also be integrated into the standard Messaging application so users can access it without having to go to the menu. &lt;/li&gt;
	&lt;li&gt;&lt;u&gt;Many others&lt;/u&gt; - Enablers, virtual machines, services, device drivers, file managers, are all examples of sophisticated applications which can be written in C++.&amp;nbsp;&lt;u&gt;&lt;/u&gt; &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;strong&gt;Why?&lt;/strong&gt;&amp;nbsp;
&lt;/p&gt;
&lt;ul&gt;
	&lt;li&gt;&lt;u&gt;API/functionality availability&lt;/u&gt; - Programming with Symbian C++ is almost like programming desktop applications: you will get a stagerring number of APIs, powerful features, sophisticated integration between applications and services; those allow you to do more with your device than any other technology. &lt;/li&gt;
	&lt;li&gt;&lt;u&gt;Performance&lt;/u&gt; - Native C++ applications have the best performance of all analyzed technologies (unless you&#039;re a really really bad programmer). &lt;/li&gt;
	&lt;li&gt;&lt;u&gt;Porting from other platforms&lt;/u&gt; - This used to be a nightmare, but with the introduction of Open C and Open C++ porting layers, it became much easier to port from other POSIX platforms. &lt;/li&gt;
	&lt;li&gt;&lt;u&gt;Tools&lt;/u&gt; - Although the building tools themselves are not standard, Carbide.c++ does a fine job of hiding the complexity from you the programmer, allowing for faster application development. Its debugging tools are specially worth mentioning. &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;strong&gt;Bad for:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
	&lt;li&gt;&lt;u&gt;Simple applications&lt;/u&gt; - If you need to develop an expense or sports tracker, a blogging tool, casual game or such, using C++ is probably an overkill. You can achieve the same in much less time using Java, Flash Lite or Python.&lt;/li&gt;
	&lt;li&gt;&lt;u&gt;Rapid prototyping&lt;/u&gt; - Symbian C++&#039;s complexity will add much more time to your development projects, so it&#039;s not well suited for protopying. Do it in Python or Java and if needed, write the final version in C++. &lt;/li&gt;
	&lt;li&gt;&lt;u&gt;Casual games&lt;/u&gt; - That would be another overkill. You will end up writing 7000 lines of code or so per game, and your productivity when compared to your competitors using lighter technologies will suffer. A lot.&lt;/li&gt;
	&lt;li&gt;&lt;u&gt;Web applications&lt;/u&gt; - At risk of souding repetitive, another case where you&#039;re better off with technologies whose focus is Web services. I&#039;m talking Widgets, Widsets and Python here. &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;strong&gt;Why?&amp;nbsp;&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
	&lt;li&gt;&lt;u&gt;Harder to learn than any other technology&lt;/u&gt; -&amp;nbsp; Even an experienced
	programmer, coming from other C/C++
	languages, will have a hard time learning Symbian C++, using the
	non-standard tools and proprietary features, such as resource and
	registration files. It can take a long time to get a decent working
	knowledge of how everything
	works and even then you will find yourself.&lt;/li&gt;
	&lt;li&gt;&lt;u&gt;Slower development time&lt;/u&gt; - Due to the steep learning curver and overall complexity, native development in S60 is generally though to take 3 to 10 times more time than Java or Flash Lite projects.&amp;nbsp; &lt;/li&gt;
	&lt;li&gt;&lt;u&gt;Portability&lt;/u&gt; - First off, there&#039;s a binary compatibility break between S60 3rd. Edition and its previous editions. Secondly, even within the same versions there some API incompatibilities/deprecations you&#039;ll only find out about when you&#039;re deep into development. In this case you&#039;ll have to produce a workaround or ask technical support from Forum Nokia to fix you an update, workaround or private API that does the job. &lt;/li&gt;
	&lt;li&gt;&lt;u&gt;Platform security&lt;/u&gt; - Although it&#039;s very noble on its purpose (securing users&#039; devices against malware), platform security can be a pain to live with during the development cycle. The whole Symbian Signed environment and platform security API restrictions slow down development time and can increase development costs, because of test fees, certificate purchasing, re-test, etc.&amp;nbsp; &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;br /&gt;
&amp;quot;With great power, comes great responsibility&amp;quot;, once said Spider-Man&#039;s uncle. In this case, however, with great power you&#039;ll get great complexity. If after careful evaluation of requirements you decide you should go with C++, commit yourself and your development team to learn the plaform right, and well. Otherwise it will cost you time and money. We know that time = money, so it will end up costing you money&amp;sup2;. 
&lt;/p&gt;
&lt;p&gt;
Symbian/S60 C++ offers you the opportunity of leveraging as much functionality as the device can provide. This can be a real differentiation factor for your applications and can result in more users, thus more money. Just make sure it&#039;s the right technology for you before you start up your project.&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;
OK, now I&#039;m not lying: next round will be about Python. 
&lt;/p&gt;
&lt;p&gt;
See you! 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
   </description>
   <link>http://blogs.forum.nokia.com/blog/daniel-rochas-forum-nokia-blog/2008/05/30/which_technology_c</link>
   <comments>http://blogs.forum.nokia.com/blog/daniel-rochas-forum-nokia-blog/2008/05/30/which_technology_c</comments>
   <guid>http://blogs.forum.nokia.com/blog/daniel-rochas-forum-nokia-blog/2008/05/30/which_technology_c</guid>
      <dc:creator>dcrocha</dc:creator>
      
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         <pubDate>Fri, 30 May 2008 15:39:41 +0000</pubDate>
   <itunes:author>Forum Nokia</itunes:author>
   <itunes:subtitle>Which technology should I use for development? Round 2: C++</itunes:subtitle>
   <source url="http://blogs.forum.nokia.com/rss.php?blogId=300002&amp;profile=rss20">Daniel Rocha&#039;s Forum Nokia Blog</source>
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