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    <title>Kate Alhola's Forum Nokia Blog - Developing accelerated graphics with Maemo 5 Fremantle</title>  
                    <updated>2009-10-15T03:26:35Z</updated>
    <id>http://blogs.forum.nokia.com,8.9/</id>
    <link rel="alternate" type="text/html" hreflang="en" href="http://blogs.forum.nokia.com/blog/kate-alholas-forum-nokia-blog/2009/03/02/developing-accellerated-graphics-with-maemo-5-fremantle" />
    <rights>Copyright (c) 2008 Nokia</rights> 
    <generator uri="http://www.lifetype.net/" version="1.2">LifeType</generator> 

                                    <entry>
            <title>your wrapper</title>
            <link rel="alternate" type="text/html" href="http://blogs.forum.nokia.com/blog/kate-alholas-forum-nokia-blog/2009/03/02/developing-accellerated-graphics-with-maemo-5-fremantle#comment27509" />
            <id>tag:blogs.forum.nokia.com,2009-10-15:27509</id>
                        <updated>2009-10-15T03:26:35Z</updated>
            <published>2009-10-15T03:26:35Z</published>
            <summary type="html"> Hello Kate, 
Im a maemo game developer since its annoucement, back in 2005 and Im very excited to get things going with GL ES. While I cant buy a beagleboard (it is in my plans), can you please ...</summary>
            <author>
                <name>NeoStrider</name>
                <uri>http://blogs.forum.nokia.com/blog/kate-alholas-forum-nokia-blog</uri>
            </author>
            <content type="text/html" xml:lang="en" xml:base="http://blogs.forum.nokia.com/blog/kate-alholas-forum-nokia-blog">
                &lt;p&gt;Hello Kate,&lt;br /&gt;
Im a maemo game developer since its annoucement, back in 2005 and Im very excited to get things going with GL ES. While I cant buy a beagleboard (it is in my plans), can you please send me your wrapper?&lt;/p&gt;

            </content>
        </entry>
                                    <entry>
            <title></title>
            <link rel="alternate" type="text/html" href="http://blogs.forum.nokia.com/blog/kate-alholas-forum-nokia-blog/2009/03/02/developing-accellerated-graphics-with-maemo-5-fremantle#comment25049" />
            <id>tag:blogs.forum.nokia.com,2009-04-02:25049</id>
                        <updated>2009-04-02T09:22:20Z</updated>
            <published>2009-04-02T09:22:20Z</published>
            <summary type="html"> Good news, but what ideas do you have about testing application? 
</summary>
            <author>
                <name>Sir Pulse</name>
                <uri>http://blogs.forum.nokia.com/blog/kate-alholas-forum-nokia-blog</uri>
            </author>
            <content type="text/html" xml:lang="en" xml:base="http://blogs.forum.nokia.com/blog/kate-alholas-forum-nokia-blog">
                &lt;p&gt;Good news, but what ideas do you have about testing application?&lt;/p&gt;

            </content>
        </entry>
                                    <entry>
            <title>OpenGL 2</title>
            <link rel="alternate" type="text/html" href="http://blogs.forum.nokia.com/blog/kate-alholas-forum-nokia-blog/2009/03/02/developing-accellerated-graphics-with-maemo-5-fremantle#comment24944" />
            <id>tag:blogs.forum.nokia.com,2009-03-08:24944</id>
                        <updated>2009-03-08T03:06:15Z</updated>
            <published>2009-03-08T03:06:15Z</published>
            <summary type="html"> So, how much time to wait for OpenGL 2 API? 
</summary>
            <author>
                <name>shniager</name>
                <uri>http://blogs.forum.nokia.com/blog/kate-alholas-forum-nokia-blog</uri>
            </author>
            <content type="text/html" xml:lang="en" xml:base="http://blogs.forum.nokia.com/blog/kate-alholas-forum-nokia-blog">
                &lt;p&gt;So, how much time to wait for OpenGL 2 API?&lt;/p&gt;

            </content>
        </entry>
                                    <entry>
            <title>gtk/hildon integration?</title>
            <link rel="alternate" type="text/html" href="http://blogs.forum.nokia.com/blog/kate-alholas-forum-nokia-blog/2009/03/02/developing-accellerated-graphics-with-maemo-5-fremantle#comment24910" />
            <id>tag:blogs.forum.nokia.com,2009-03-03:24910</id>
                        <updated>2009-03-03T14:19:14Z</updated>
            <published>2009-03-03T14:19:14Z</published>
            <summary type="html"> All the talk about opengl mentions the qt integration, but no word about gtk/hildon. The alpha sdk also doesn&#039;t seem to include the clutter-gtk bindings. Is a clutter/opengl/gtk/hildon ...</summary>
            <author>
                <name>harbaum</name>
                <uri>http://blogs.forum.nokia.com/blog/kate-alholas-forum-nokia-blog</uri>
            </author>
            <content type="text/html" xml:lang="en" xml:base="http://blogs.forum.nokia.com/blog/kate-alholas-forum-nokia-blog">
                &lt;p&gt;All the talk about opengl mentions the qt integration, but no word about gtk/hildon. The alpha sdk also doesn&#039;t seem to include the clutter-gtk bindings. Is a clutter/opengl/gtk/hildon integration planned? How are gtk/hildon apps supposed to take advantage of clutter/opengl?&lt;/p&gt;

            </content>
        </entry>
                                    <entry>
            <title>Finally</title>
            <link rel="alternate" type="text/html" href="http://blogs.forum.nokia.com/blog/kate-alholas-forum-nokia-blog/2009/03/02/developing-accellerated-graphics-with-maemo-5-fremantle#comment24902" />
            <id>tag:blogs.forum.nokia.com,2009-03-02:24902</id>
                        <updated>2009-03-02T22:24:22Z</updated>
            <published>2009-03-02T22:24:22Z</published>
            <summary type="html"> Good article. Very useful. Hopefully there will be soon more devices with OpenGL ES 2.0! 
</summary>
            <author>
                <name>fitzek</name>
                <uri>http://blogs.forum.nokia.com/blog/kate-alholas-forum-nokia-blog</uri>
            </author>
            <content type="text/html" xml:lang="en" xml:base="http://blogs.forum.nokia.com/blog/kate-alholas-forum-nokia-blog">
                &lt;p&gt;Good article. Very useful. Hopefully there will be soon more devices with OpenGL ES 2.0!&lt;/p&gt;

            </content>
        </entry>
    </feed>