lpvalente | 05 November, 2009 22:02
Hello people!
The Mobile Monday event is going to take off in Rio next Monday (November 9th). This will the debut of Mobile Monday here in Rio. The event theme is "Mobile Innovations". The confirmed speakers are:
), I'll speak about what I've been doing with Forum Nokia and I'll present some of my mobile projects.If you happen to be in Rio next Monday, and would like to attend, please visit the event web site.
See you there!
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lpvalente | 28 June, 2009 16:06
The SBGames 2009 (see this post for more info) has now a extended date for paper submission. The new date is:
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lpvalente | 18 June, 2009 10:45
Call for Papers: SBGames 2009 - Computing Track
VIII Brazilian Symposium on Games and Digital Entertainment
http://www.puc-rio.br/sbgames09
About the Symposium
SBGamesis the main event on game research and development in Latin America.Promoted by the Brazilian Computer Society (SBC) with the support ofthe Brazilian Electronic Game Development Companies Association(ABRAGAMES), the symposium brings together students, professors,artists, designers and professionals from several universities,research centers and the game industry.
This is the eighthedition of SBGames and the symposium is composed by 4 main tracks:Computing, Art & Design (A&D), Culture and Industry. TheComputing, A&D and Culture tracks present full papers, posters andtutorials whereas the Industry track offers panels and seminars.Besides that, the event features the Independent Game Festival, ArtExhibitions and invited keynote presentations. Aiming at increasing theinternational insertion of SBGames, the Computing Track full papersshould be written in English and will be evaluated by an internationalprogram committee.
In 2009, the symposium will be held in thebeautiful city of Rio de Janeiro, from October 8th to 10th, co-locatedwith SIBGRAPI 2009. The event will be organized by the PontificalCatholic University of Rio de Janeiro (PUC-Rio). This year, the themeof the conference is “Thinking about Convergence”, reflecting theimportance of bringing together all the areas that contribute in theprocess of game research and development.
Papers for the Computing Track
Youare invited to submit your work to the Computing Track of SBGames 2009.The computing track will feature both full papers and technical posters(short papers):
(Topicsaddressing game design (including specific-style games, graphics andsound), as well as digital art, should be submitted to Arts &Design track. Papers related to Cultural and Social aspects of digitalgames should be submitted to the Culture track).
Important Dates
Submission Deadline: June 30, 2009
Notification of Acceptance: August 10, 2009
Camera-ready: August 31, 2009
Symposium: October 8-10, 2009
Organization
Conference Chairs
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lpvalente | 09 October, 2008 14:14
If you think you've already seen everything one can do with a N95, then enjoy this, hehe:
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lpvalente | 29 September, 2008 15:34
Well, I've been re-selected as a FNC, and I'll be around here for the upcoming year
I want to say a big thank you to all of you who have been supporting me. It's been important to me to be a FNC as I've been doing wonderful things while being part of the program, and meeting very nice people from around the world!
This is really amazing
Thanks!
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lpvalente | 20 September, 2008 11:45
To English Speakers: This is the announcement of the Forum Nokia Code Camp that will be held in Rio de Janeiro and São Paulo (Brazil), in October 2008.
Business Opportunities/Services, Event, Python, S60, Web Run-Time (WRT), Widget |
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lpvalente | 16 September, 2008 12:09
To English speakers: This is the announcement of the talks that precede the PyS60 course at PUC-Rio.
PUC-Rio, Mini-auditório F300, Prédio Frings
Quarta-feira, 17 de Setembro
O INdT (Instituto Nokia de Tecnologia), o Forum Nokia e o VisionLab/PUC-Rio (Departamento de Informática) estão organizando a Semana da Mobilidade na PUC-Rio, com um curso (gratuito) de Python para S60 e palestras. O blog oficial é http://semanadamobilidade.blogspot.com/.
As palestras da Semana da Mobilidade na PUC-Rio são (17/09):
15h Daniel Rocha, Expert em Tecnologia do Forum Nokia
"Introdução ao Forum Nokia"
16h30 Patrícia Montenegro, Designer de Software do INdT
"UI, Filha de Pais Separados - Os desafios da convivência entre designers e desenvolvedores"
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lpvalente | 12 September, 2008 11:19
To English speakers: This is the announcement of the PyS60 course at PUC-Rio that we (VisionLab/PUC-Rio, Dept. of Informatics), INdT (Nokia Institute of Technology, Brazil) and Forum Nokia are organizing.
The course goes from sept. 17th to sept. 19th, with additional lectures on sept. 17th.
O INdT (Instituto Nokia de Tecnologia), o Forum Nokia e o VisionLab/PUC-Rio (Departamento de Informática) estão organizando um curso (gratuito) de Python para S60, na PUC-Rio. Segue abaixo o anúncio do curso, cujo blog oficial de anúncios é http://semanadamobilidade.blogspot.com/.
É com prazer que anunciamos mais um evento da Semana da Mobilidade,
promovida pelo Laboratório Open Bossa do Instituto Nokia de Tecnologia.
Ao que tudo indica, desta vez teremos a presença do Fórum Nokia no
nosso ciclo de palestras.
O curso de Python para Serie 60
acontecerá na PUC do Rio de Janeiro, de 17 a 19 de setembro, Sala 548L,
no prédio Leme. As vagas são limitadas e o instrutor será o Osvaldo
Santana, "militante" da comunidade Python Brasil e ex-funcionário do
Instituto Nokia de Tecnologia.
Curso de Python para S60
PUC-Rio, Sala 548L, prédio LEME
De quarta à sexta (17 a 19 de setembro)
Das 18h às 22h
Palestras (17/09): http://blogs.forum.nokia.com/blog/luis-valentes-forum-nokia-blog/2008/09/16/palestras-do-indt-e-forum-nokia
Para se inscrever, enviar um email para silvia.valadares@openbossa.org com os seguintes dados:
Nome completo:
Curso:
Período atual:
Número da Matrícula:
Instituição de ensino:
Telefone:
Conhecimento prévio em linux ou Python?
Idade:
Blog (se tiver)
Comunidade das quais participa (se tiver):
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lpvalente | 19 June, 2008 15:40
I have released a minor update to Accelerinvaders, at Mosh.
Here is what's changed:
Known supported devices:
If you don't know the game, here is a video:
Feedback is welcome
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lpvalente | 25 May, 2008 12:41
Here's an interesting thing: using the N95 to create a multi-touch system
Source: http://ssandler.wordpress.com/MTmini/ (with a "making-of"!)
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lpvalente | 09 May, 2008 15:30
Some folks went really creative when it comes to interacting with the phone, and invented a way to use the phone without touching it
Here is a demo video (I don't know which language they are speaking)
Source: Symbian-freak
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lpvalente | 30 November, 2007 16:36
Hello people,
Today a new version of Accelerinvaders is out (0.4).
What is changed:
Here is a preview video:
The game can be downloaded at MOSH: http://mosh.nokia.com/collection/3746EC195CEE725DE040050AEE041508
I hope you enjoy!
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lpvalente | 24 November, 2007 23:00
Hello people,
I'm really impressed with the numbers of Accelerinvaders so far. I did not expect it. It's been less than a week since I had released the first version of the game, and here are some stats (at the moment I visit the page):
Anyway, it seems people really like Space Invaders, hehe. Let's see what the future holds for accelerometer-enabled games.
In the meanwhile, there's a new video at YouTube for the next version (v0.4) of Accelerinvaders, featuring smoother movements and a new move. Can you guess it ? Here is the video: http://www.youtube.com/watch?v=cD3KbHOy7gs
I hope you enjoy!
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lpvalente | 20 November, 2007 13:49
Hello people,
It seems someone has made a video of Accelerinvaders in action on a N95_8GB! Here it is: http://www.youtube.com/watch?v=DlthLrZ7T7A
edit: a newer video:
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lpvalente | 19 November, 2007 11:22
Hello!
I took a simple Space Invaders clone I wrote, and changed it to use the N95 accelerometer. Here it is:
http://mosh.nokia.com/collection/3746EC195CEE725DE040050AEE041508
Also, this game uses OpenGL ES for graphics (although it is not 3D), and the vibration API. The vibration feature should be enabled in the user profile, so it can work.
The controls are:
shoot: big d-pad button
move ship: move phone: 
The game can be played in either portrait or landscape mode (although it does not support changing it dynamically yet). Anyway, I'll refine the movement with the accelerometer near in the future 
It's a first try, so your feedback is welcome.
Have fun!
edit (December 1st): new version (v0.4) is out at MOSH.
edit (December 1st): new video (v0.4)
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